Torchlight III tempts you with a banner to stress test its servers today

    
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Torchlight III tempts you with a banner to stress test its servers today

With just one week to go before it officially launches, Torchlight III is striving to get its house in order. And by house, we mean the servers, which need to get stretched out and tested like a new pair of underwear before they’re due to be worn for good next week.

As such, Torchlight III is holding an early access stress test today to see if the servers can hold up under the strain of people crowding into it. To lure as many people as possible into the game, Echtra has promised a free Netstrike banner for players’ forts if they join today’s test.

Torchlight III will launch on October 13th for Xbox One, PlayStation 4, and Steam (a Switch launch is coming “soon”). The price tag on this ARPG is $40.

Source: Twitter

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Greaterdivinity

Got a bit hype for the reward but…meh, the banner is kinda lame. I’ll just wait for the final wipe and start a new dusk mage.

Rialto
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Rialto

Thankfully, it seems you can do both at the same time!

From the sticky on the Steam forums (and since it wasn’t really made clear in the article here):

“We will be conducting a stress test after the wipe and update are complete; anyone who logs in within 24-hours after the update will receive an exclusive Netstrike banner in their Mailbox! You must claim this reward within the 24-hour period to receive it in your mailbox.”

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PanagiotisLial1

What made me lose interest almost completely on this, is they went to become a sequel to Torchlight 2 rather than the full mmo we expected. Diablolikes market has some big hits already and I doubt there are that many who would stop PoE or Grim Dawn or even D3 to play this. Its also puzzling that PWE as a whole opted to make 2 games that compete on same field/market as Magic Legends is closer to a diablo-like than anything else too

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losludvig

I would argue that the key feature of the torchlight series is the ease of making and installing mods, so I consider it a failure in that regard too.
To make matters worse, I don’t think they’ve said anything at all about what to expect in terms of post launch support, so this might be all we get

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PanagiotisLial1

If a studio doesnt want to allow mods on a sequel, while on previous games of the series it did, that usually means that company plans to make and sell all sorts of DLCs(characters, areas, items etc) and doesnt want freebies ruin it. I seen it on a lot on primarly single player games lately. I think the only recent game I remember that has full support for mods is Mechwarriors 5 Mercenaries.

That said I personally rarely use mods – with some exceptions

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losludvig

I hope you’re right, but the online nature of tl3 seems more a remnant of frontiers than anything else, and tl1+2 didn’t really get any content