World of Warcraft updates players on the major changes being worked on in the Shadowlands delay

    
9
I tricked you! It was a trick!

By this point you have no doubt heard that World of Warcraft: Shadowlands is being delayed past its initial October 26th date to an as-yet-unstated point in the future. The development team is at least being transparent about what is changing within that extra development time, however, with a new post outlining what the team is focusing on. This starts with providing a bit more direction within the Maw, more events and options for players to do things, and more balancing while keeping the wide-open nature intact.

Players can also look forward to a new system for Conduit swapping that is based on a pooled energy which regenerates once per day. Acquiring a new conduit also immediately grants one energy, ensuring that players can swap quite a bit early on and multiple times per week while still having some associated cost. There’s also more tuning and balance incoming for Covenant abilities, including overall ability design for some classes and specs. It’s a substantial list of changes, although it remains to be seen exactly how long this extra work will take.

Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
Utakata

Tl,dr from the playerbase: Don’t f*ck this one up, Blizz!

Reader
Jokerchyld

Necessary as the game was in an non launchable state which would have led to a massive failure. Looking forward to this launch, hoping what they promised matches the actual gameplay all of which would be a massive improvement over BfA which I didn’t enjoy too much.

Reader
Loyal Patron
Patreon Donor
TomTurtle

Turns out the delay actually results in improvements.

I saw some people remark that the game would be just as broken regardless of when it comes out so just launch it anyway. An astonishing twist of logic if I’ve ever seen one.

With all of the freedom that the current systems in the game provide, I struggle to figure out why Blizzard thinks restrictions like those with conduits are suddenly necessary. Their given reasoning only shows a lack of understanding and care for the reality of how players interact with the game.

And seeing the amount of players popping up out of the woodwork to liken this to a return to the days of vanilla WoW where it was a “true” RPG has been a headscratcher for sure.

Blizzard is so erratic in its design philosophies. It’s tiring to try to make sense of it all over the years.

Reader
Ironwu

I would agree with you if it were not for one huge problem. They are not just fixing things, they are actually making major changes to things. This always and inevitably results in software defects that need to be fixed. This results in even more time needed to make the systems stable. This in turn gives them even more time to make changes and add new stuff.

The poster child for this sort of development cycle has to be Star Citizen. That WoW is now stuck in that cycle has resulted in delays. I expect that Shadowlands will not be releasing for some time now.

I am ok with that. It is unfortunate and not so good, but necessary.

Reader
Bruno Brito

Blizzard is so erratic in its design philosophies. It’s tiring to try to make sense of it all over the years.

That’s what you get when your team doesn’t play the game, doesn’t try to understand the major demographics of it, and only look at metrics and time spent in development.

Saying that the WoW development lead is detached is being charitable. Ion downright loathes his position and having to address issues he doesn’t care about.

Reader
Ironwu

They just need to drop this whole restriction on re-specialization of conduits. One would have thought they would have learned their lesson with the whole Talent re-specialization development cycle.

Players do NOT like being restricted in how they do their builds in this type of game. Not to mention the developers keep creating content that pretty much forces re-specialization on a regular basis.

And please, don’t trot out that ‘meaningful choices’ twaddle. WoW is not that sort of game, and I doubt very much if the vast majority of players want it to be.

Reader
Dug From The Earth

yeah… I get why they dont want you swapping Cov’s… but the conduits just seem to punish people who play more than one spec. Which is dumb.

Reader
angrakhan

Yeah I agree. It was bad enough with the azurite traits in BFA. Sure you could respec them, but at an exponentially increasing cost which would “cool down” over time. That’s fine for a dps class such as a mage who wants to give arcane a go from fire. Both specs are high dps and it’s going to largely perform the same. Where it’s an issue is for say a holy priest or prot warrior who wants to change to dps to knock out world quests or other solo content. The game really punishes you for swapping back and for even though it didn’t used to before this whole legendary/azurite/conduit thing they’ve latched on to. I used to swap out all the time even back in MoP. Years of that freedom and then suddenly we decided it’s bad?

I find it a bit confusing and frustrating.

Reader
Bruno Brito

And please, don’t trot out that ‘meaningful choices’ twaddle. WoW is not that sort of game, and I doubt very much if the vast majority of players want it to be.

It was, and it changed. Which is my major gripe here. Blizzard spent ages trying to get rid of the most non-QoL RPG features of the game, because they actively were a detriment to the casualized focus they want the game to have. And now…they do this garbage.