World of Warcraft director Ion Hazzikostas promises to reverse the Shadowlands ability limitation

    
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It's on my list of 'things you did wrong,' yeah.

It was just yesterday that people found out World of Warcraft: Shadowlands had made a change to Covenant abilities by limiting them to the eponymous Shadowlands. This made a lot of people angry and was generally regarded as a bad news. So good news: A new post from director Ion Hazzikostas confirms that the change will be reverted in the net beta build based on the overwhelming volume of player feedback.

Of course, it’s worth noting that in the same post the reason given is that Covenant powers are once again a temporary power system that will be removed in two years, which has prompted many people in the thread to note that that is the problem. “Fun doesn’t need to be temporary,” one player on the forum notes. But, hey, at least the immediate problem has been solved! We can only hope that this much attention is paid to balance concerns and other gameplay issues.

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Richard de Leon III

I understand both sides of the argument. Power creep is no doubt a big problem with older mmos, just look at EQ1 alone which can be overwhelming to a new player.

That being said by rebalancing every expansion, whatever work i did to earn said abilities or progress through a system basically says my work was worthless in the long run. I’m better off skipping the expansion once ive seen all the story and just resub a year or two later and repeat.

Then all of a sudden, after multiple rented powers through expansions, I decide I dont want to get back on the hamster wheel and resub. I was fully expecting SL will be my last expansion, I simply reached my limit.

If they didnt want expansion systems to overwhelm a player, Blizzard is better off simply making a natural progression of the classes that we can keep from expansion to expansion like new spells and talents. Just have the expansion be simply a story addition.

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Smoky_the_Bear

I cannot understand this mentality at all I’m afraid.

Isn’t the journey the important part. You no longer feel the need to do this because you can’t perpetually horde worthless digital shit at the end of it? Don’t get it at all.

I don’t want the game to be a bloated mess, there is no reason to do this. I also want meaningful progression. I no longer need the results of that progression once the relevant content is finished, it served its purpose. When I move on to the next expansion I don’t care if it’s a completely new system of progression because improving your character is point of the game. No need to keep all this old stuff gumming everything up.

Journey, not Destination. I think a lot of people completely miss this when they are getting hung up about this silly idea of somehow having things taken away from them.

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Danny Smith

This whole month has been odd. The WoW team never admits fault on something to any degree until they spin it into selling their next product. I usually assume WoW is the shambling beast that will linger on in a slow decline for years but maybe their recent attitude change is a stark “please come back” tactic and they seen a significant dip in users or something. whatever it is it stinks.

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Bruno Brito

Oh, look. The world really spins. We told them we would be here, and now here we are!

Jesus, they could simply gut the middleman and stop taking these awful decisions.

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Bruno Brito

By the way, this is a good change, couldn’t edit. But it IS a problem that they CREATED.

AGAIN.

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Loopy

“wE LisTeN tO tHe coMmuNiTy!”

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kalech

Dont see the point in restricting abilites to inside or outside shadowlands because yeah, they’re just going away anyway. Which is a bigger problem than anything else. The game isnt evolving, its just going through temporary seasons full of mechanics that will be removed or have no consequence. There should be more to an mmo than JUST the latest expansion.

Tizmah
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Tizmah

I like how FFXIV does something similar called Logos actions only available in a few areas and they don’t get backlash.

But WoW restricts new abilities to a few areas? Worse game design ever! lol

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Jeremy Barnes

If you don’t see the difference between FFXIV’s general, overall permeance compared to WoW’s and why an exception in one game is different than the rule in another…I don’t know how to help you. None of us do.

blazbluecore
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blazbluecore

These abilities are balanced and meant to be part of your permanent rotation. It’s nothing like the FF14 abilities.

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Greaterdivinity

world-fantasy reasons

Man, I’m getting absolutely sick of the meaningless “X-fantasy” nonsense from Blizzard. Class fantasy was a joke and now “world-fantasy”? Just say lore, that’s what you mean. But then also admit that you regularly give zero fucks about your lore and contradict it, and have no qualms about breaking the “world-fantasy” in literally every other expansion in multiple ways.

This is a good change, but I’m totally going to clown on them for the decision in the first place and this bad response trying to justify their earlier bad decision.

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Paragon Lost

Nailed my gut reaction as well.

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Utakata

Yeah, but wizards did it…that’s what he’s trying to say! o.O

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rosieposie

It’s incredibly concerning that it actually took the outrage of players for them to reverse, and that it wasn’t instantly discarded as a stupid idea by the dev team. I can’t quite understand how something as boneheaded as this made it so far. Do they actually ever stop to ask themselves questions like ‘What are we gaining from this change?’ and ‘How will this be received?’

For the longest time I have resisted to add my voice to the calls to replace Ion, but lately it just seems so obvious that this fish is rotten from the head down.

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Utakata

But with the Peter Principle in full swing at Irvine…I’m not going to hold my breath they’ll replace him with someone better. /le sigh

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Jeremy Barnes

How the hell did Islands and Warfronts come into existence? Both features people didn’t ask for, want or largely enjoy when they got to experience them.

Their heads are so far shoved up their own arses, they poop and think they just spoke a modern day version of the Emancipation Proclamation.

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losludvig

I was so hyped up for islands and ended up only doing 2 (the second one to make sure it really was *that* bad)

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Smoky_the_Bear

Its easy to sit there and say that, but understand they are dealing with a playerbase of crying babies that are impossible to please and will find problems with absolutely anything.

A lot of MMO players don’t actually have a clue what they want, they just hate everything.

I’ve never seen a collection of people as crushingly negative about everything as gamers are these last years and MMO players are pretty much the worst.

blazbluecore
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blazbluecore

This has been WoW since end of WOTLK/Cata.

Hundreds of millions of dollars in revenue? But all they can manage are mediocre systems, mediocre class design and mediocre expansions. It’s probably the saddest attempt by a company at being creative with this amount of money that has ever happened in human history. Blizzard is Bonehead HQ, all their senior designers should be fire immediately, they don’t know what they’re doing and they’ve been at the company for literal years.

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Bruno Brito

To be fair, that’s how feedback works.

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rosieposie

My point was that in studios that are well run, boneheaded ideas like these just never make it out of development and don’t even reach the testers. Lately, the amount of stupid ideas that should have died immediately but somehow make it through to testers is just really worrying. This is also how many of the retarded systems make it to live game, because they actually looked good compared to other, even more dumber systems.

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Smoky_the_Bear

This is so incredibly silly.

Literally anything that any game does has people crying about how its the worst thing ever and that the developers are inept or “lazy” for implementing it. Then they constantly cry that “they didn’t listen to us!!!” despite the fact that its literally impossible for the developers to listen to everybody because they are all contradicting each other.

I don’t think MMO gamers have a clue what they actually want at this point. Everything is terrible in their eyes and it doesn’t matter what happens, they will never be able to just enjoy a game again because they are too jaded and their way of operating is to actively look for problems and then complain about them.

Your response is a classic example. Its a beta, an idea was implemented then changed due to feedback. Exactly how it SHOULD work.
Not good enough for you and several others on here though. No something wasn’t perfect so you’ve concluded that its a “boneheaded” decision by incompetent developers.

Something makes it to the game?

“Why didn’t they test”.

Something gets changed in testing?

“Should never have been put in the game in the first place”.

You will keep moving the goalposts to a place that allows you to be as negative as possible. I’m not sure a lot of gamers are aware they are doing it at this point.

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Ironwu

I think this is the right thing to do. Making your skills irrelevant within the expansion was never going to fly.