The Daily Grind: Has an MMO’s story ever turned you off from playing the game?

    
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The Daily Grind: Has an MMO’s story ever turned you off from playing the game?

It was a pretty bold move when Guild Wars 2 decided to indicate that one of the game’s playable races had actually been a gigantic catspaw for one of the Big Bads. Like, that’s got to alter your experience with the game if you find out that your Sylvari was actually a villain from conception, created to destroy all the stuff you want to protect. It was such a big swing that I remember seeing a few people musing that they weren’t sure if they wanted to keep playing any longer because, well… it means rewriting who you thought your character was.

Of course, I don’t know if anyone did stop playing over that. But I think that’s an interesting question to ask just the same, because over the past several years players have found themselves getting more and more story in most MMOs. And, well, some of those story developments are going to be ones you don’t like. So has an MMO’s story ever turned you off from playing the game? If so, was it a game you had enjoyed a lot but couldn’t feel comfortable in any longer, or one that was already kind of losing your interest?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Covynant001
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Covynant001

MMORPGs have stories?

I enjoy having a solid lore as a backdrop to my game play (a la EVE) but if it has scripted stories which can’t be avoided (SWTOR, ESO) I’m not really interested and definitely was a contributing factor to my leaving them.

FO76 stories were OK despite being scripted, probably because they didn’t really have to be completed in any particular order and could be done at my own pace.

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Suikoden

Actually Yes. That is why I got turned off from Skyforge. I’m a god? That wears a polo and khakis? The whole story seemed ridiculous and a little blasphemous. No offense if that’s your game, that’s just my feelings and how I got turned off from it.

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Matthew Ward

Auphinaud in FFXIV made me stop playing entirely.
Couldn’t stand his smug little face and ridiculous interjections into the plot.

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Ben Stone

Yes, FFXIV, multiple times. So boring, so mandatory – yes I am aware this has changed recently, but haven’t gotten bored enough with my current games to go back and have another look see.

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RoarAshley

I actually tried FFXIV for a while, I lasted two whole days. It was just one game I couldn’t really tolerate, the more I played the more I disliked it.

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Rachel Mary Gothic Shark Winter

I canceled my 15 year account with WOW over the direction the story has gone the last few years.

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Anthony Clark

When they made Silvanus, and the undead, pure evil and basically made the Horde the bad guy I was done.

Strykerx88
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Strykerx88

FFXIV did, but the story itself wasn’t the problem. It was locking all the content and gameplay styles/modes/options/content behind it, forcing you to go through all of it (and those stupid fetch quests after 2.0… yikes) that eventually made me drop.

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Techno Spice

WoW’s Warlords. Alternate timeline nonsense is a lame mechanic for “no ideas”.

Honestly, single-narrative storylines are garbage. Seeing everyone else doing the same things you are as a specific hero position in a story is immersion breaking AF. Storylines can be fine if you’re taking the role of one of many heroes and the quests reflect that you are one of many combating a menace, but nobody ever does that.

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Rndomuser

Storylines can be fine if you’re taking the role of one of many heroes and the quests reflect that you are one of many combating a menace, but nobody ever does that.

Nobody does that because it would not be a “storyline” and would be just a series of generic “fetch something which has no impact on the in-game world” quests or “kill something with generic names to harvest their body parts or decrease their population” quests, which every MMORPG already has.

Many people simply enjoy being a part of pre-written story, they don’t care if it would be technically unrealistic that thousands of “heroes” will go through same exact in-game experience by fighting same named, uniquely-voiced villains which behave in same exact way to each “hero’s” actions. They don’t care about realism, they just want to feel like their favorite hero from their favorite movie, or a book, or anime, someone significant whom other characters will treat in heroic way and not just a “random nobody”. If you do not enjoy being a part of pre-written story where you are treated as a hero – this is also fine, many games offer plenty of activities for such people, like leveling through doing generic quests, especially repetitive quests, or PvP or various social tools which you can use for RP to roleplay as anyone you want to with any unique character story you want to create for yourself and make other players to treat you in any way you want to be treated.

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Rndomuser

Not really, no. The stories in games are usually either so bad that I stop paying any attention to the story (like the lore and story in WoW or the lore and story in ESO) or a consistently good one that is enjoyable in every expansion, like in FFXIV. In either way I still play the game if the actual gameplay is fun, for example if game allows for fun open world PvP or fun socialization with players outside of dungeons, even when I am done with enjoyment of the story or don’t find story enjoyable.

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blah blazh

I could not get into FFXIV because of the story. If a game’s gameplay is good enough to overcome a poor story, I will keep on playing. But FFXIV had two strikes there for me. I just could not continue.

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Rachel Mary Gothic Shark Winter

How odd, the game with possibly the best MMORPG story, and best MMORPG mechanics. Mostly because it’s a true Final Fantasy game that happens to be a MMO.