The Daily Grind: Has an MMO’s story ever turned you off from playing the game?

    
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About the only thing you can't do is ignore them.

It was a pretty bold move when Guild Wars 2 decided to indicate that one of the game’s playable races had actually been a gigantic catspaw for one of the Big Bads. Like, that’s got to alter your experience with the game if you find out that your Sylvari was actually a villain from conception, created to destroy all the stuff you want to protect. It was such a big swing that I remember seeing a few people musing that they weren’t sure if they wanted to keep playing any longer because, well… it means rewriting who you thought your character was.

Of course, I don’t know if anyone did stop playing over that. But I think that’s an interesting question to ask just the same, because over the past several years players have found themselves getting more and more story in most MMOs. And, well, some of those story developments are going to be ones you don’t like. So has an MMO’s story ever turned you off from playing the game? If so, was it a game you had enjoyed a lot but couldn’t feel comfortable in any longer, or one that was already kind of losing your interest?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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