Destiny 2 offers a peek at revamped new player onboarding and armor mod adjustments

    
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Bungie’s usual weekly newsletter is once again offering up some sneak peeks for Destiny 2, specifically a look at a new player experience refresh and some new armor mod tweaks that are coming down the pike.

Starting on November 10th, new players will once again see their friendly Ghost revive them in the Cosmodrome, but instead of looking for a ship, they’ll run into another Guardian in the wild by the name of Shaw Han, who is working with his fireteam to find out what the Hive are up to. Han will also be the new player’s guide to the systems and gameplay of Destiny 2, which lets new arrivals play with a few weapons, find engrams to try different armor and see our progression systems, and learn how to navigate the user interface to understand quests, bounties, collections, and more. All of this happens before new players even step foot in the Tower, which should hopefully alleviate new player confusion.

As for players who are deep in the game’s progression, the release of Beyond Light will introduce some tuning to armor mods, including changing weapon-oriented armor mods to be Any Energy Type, increasing the base efficacy of mods that have an Enhanced version while reducing the efficacy of the enhanced mod, and adding a fifth raid-specific mod slot for armors that drop from the Last Wish, Garden of Salvation, and the upcoming Beyond Light raid. And speaking of armor (and weapons, for that matter), there was a trailer showcasing some of the new shinies that will arrive to Beyond Light, which we’ve embedded below.

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Dug From The Earth

1 step forward, 2 steps back.

New (f2p) players will be losing a decent amount of content as well, as they vault it.

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Arktouros

As a New Light player I don’t see what the loss really is.

I went through the main story where it took you through each of these locations, but other than the exotic quests that started on them there nothing on those locations was relevant. It’s not like I go “Oh boy I just picked up a bunch of bounties, off to Titan I go…” because there’s nothing there on Titan. It’s a dead location that beyond the exotic quests there it’s entirely irrelevant. I’m going to go to more up to date locations like the Moon to do sandbox content like daily tasks. The only reason to go there was seasonal content (IE: the current Contact event on Titan and Io or last season the events on EDZ, Io and the Moon).

Now we could argue that they should overhaul/revamp these areas, but they’ve stated that’s exactly what they plan to do. They’re taking them and throwing them into “the vault” so they can be revamped and then released again in the future. We see them doing that this expansion with the Cosmodrome where they’re bringing back old D1 content with a D2 mechanical tune up.

As mentioned below as well in their current state they act as a bit of a noob trap in that they made sense in the context of the original game where you leveled and progressed through each location. But in the age of Destiny 2 where you start at the end game without level style progression and character unlocks they just don’t make sense in their current state.

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Dug From The Earth

Im mostly referring to this:

“With some of the core Year 1 destinations entering the Vault, it’s true that the free-for-all-players Red War, Curse of Osiris, and Warmind campaigns will no longer be playable.”

Regardless of if that is good content or not, it was a lot of missions that free players had access to.

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Arktouros

As a new light F2P player initially I can’t say I agree with the stance that it’s good to leave it in the game just for content’s sake.

Like when I started the game there’s a quest that says you must reach 770 to visit Titan, then 790 to visit Io, etc etc etc. So I went about doing lost sectors, adventures, and planet bounties trying to scrape my gear along. None of that content is rewarding in the current game model. I would spend two hours doing content to get the same rewards I would have gotten from running a 15 minute playlist activity. If I didn’t have a friend to walk me through that I absolutely would have quit the game, uninstalled it and never thought twice about it. So not only is it bad content in it’s current shape, but in fact it can be quite harmful to a new player’s experience.

Beyond all this there are technical reasons they’ve slowly revealed over time as well. A few weeks ago they discussed some huge server tech changes coming with Beyond Light that “may see interesting behavior changes or bugs in pre-Beyond-Light missions.” kinda thing so it’s likely there was so much game there for them to give it all the real revamp it needed.

I can understand as an older player who paid for that content and watching it go away being mad. As a newer player who came in with F2P not so much.

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Ironwu

If they included all previous expansions in the $40 cost for this one, I might consider it. But, they seem to be intent on going down the LOTRO road of charging for each one (even if the cost does go down ).

So, for what the game is, I think I will pass. There are better, less expensive alternatives, in my opinion.

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Arktouros

They really did need to revamp the New Light experience. As a new light player (I started last November) the game was incredibly confusing and misleading with the game content and it’s directions. I remember reading something like “Reach 770 light level” which I had to do on the only planet I had unlocked and ended up wasting days just putzing around doing lost sectors and public events and thinking the game was kinda shitty. After a few planets I asked my friend if this is what the game was and they were like “That’s how you’ve been playing?” and I had no clue otherwise.

Mod changes are good and…frustrating. The good is removing elemental affinity from weapon mods so I don’t need to keep 3 sets of gear depending on what weapons I want to use. The frustrating is the time spent getting some of the more difficult mods out there and now they’re going to be basically making them useless. Months of farming Scourge of the Past’s stupid racing event only to have those mods now be useless is entirely souring.

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Ironwu

Welcome to the Blizzard philosophy of “Throw Away” persistent world design.

I am certainly not going down THAT road anymore!

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Arktouros

Well really that’s what Bungie is trying to combat with their content vault. Most of their game was designed from the original system where you started and leveled up through the areas and then they were just useless after that (as you say, “Throw Away” persistent world design).

Now they have to design areas with their new model design where every area has to be re-usable and have a reason to go there. Like if I go to the moon its cause of Sorrows Harbor. If I go to the Dreaming City it’s for Blind Well. That kinda thing. They can add temporary reasons to go to places with Seasons like they have the last 2 seasons but that doesn’t work long term.

Mods being thrown away they gave some pretty understandable reasons to be honest, it’s still just very annoying to have spent so much time going after them. However I wouldn’t have spent that much time going after them if they weren’t so overpowered so it’s just a frustrating situation where I get it, but it sucks, but I get it.

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losludvig

I want to play more destiny, but I think I’ll let others take the gamble and decide for myself once the dust has settled on the new expansion