Path of Exile brings on another round of Heist improvements in the latest patch

    
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Path of Exile brings on another round of Heist improvements in the latest patch

The turning of knobs and tweaking of dials for Path of Exile’s latest League continues. Grinding Gear Games has offered patch notes for the next update, which once again focuses on improving heists in a variety of ways.

One of the biggest chunks of patch note real estate revolves around fixing Alternate Quality Gems. Fixes include letting these gems be supported by gems which match the bonuses granted by their Alternate Quality, changing how Divergent Heavy Strike works, and making sure a number of specific gems of this type work as originally intended.

In addition, the new update will make sure Rogues prioritize performing their jobs over entering combat, adding one more unique Heist contract that leads to a new Heist boss, a number of Mac-specific improvements, and a fix for a PS4-specific crash. Players of the current League can get all of the specifics for themselves to learn more.

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Ashfyn Ninegold

Wish them luck with this. I really appreciate how much they are trying to bring new mechanics into the game, but at this point they have moved so far from core hack n slash and created so much complexity in the game that unless you intend to devout a lot of time to it, it’s just not worth it.

Still interested to see what 2.0 looks like. There’s no doubt that GGG has one of the most creative dev teams working today, so whether I enjoy the league or not, got to give them props for their imagination and creativity.

Cyclone Jack
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Cyclone Jack

At this rate, they’ll finish up the beta just in time for the next league’s beta launch. And if they keep this trend up, they’re going to start launching alpha leagues.

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BalsBigBrother

Um you say fix for PS4 specific crash but GGG say nope:

PlayStation 4 Crashes
We don’t have any updates to provide here unfortunately but we are getting a lot closer to narrowing this problem down.

So still can’t play this league then I guess. Oh well it’s not like I am short of games that do work on the PS4.

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Greaterdivinity

Usually the beta has wrapped up by now, but it looks like this time we’re moving into month two of the beta for a three month league.

Seriously, why they decided to tackle some of the bigger and more mechanically complex leagues while a large chunk of the studio is working on an expansion is beyond me.

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Arktouros

Yea the often times repeated suggestion (by myself previously included) that they should go to 3 leagues a year isn’t really viable. It’s like asking a company to just lose 25% of their income from supporter packs and boxes associated with leagues.

Really what they need to do is dial it back to basic leagues for a while with a really big league each year. Go to map, activate thing, thing spawns monsters, monsters drop more loot. Maybe one legacy league where certain things (Nikos, Delirums, Blights, etc) are more common on regular maps. Then in September or December bam out the mega league with full on new mechanics that was worked on the rest of the year.

Then after POE2 launches they can go back to fully staffed league designs that are popping off. But right now this just isn’t working.

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Greaterdivinity

Yeah, I’ve thought/chatted plenty on that trimester approach vs. quarterly. Very much on the same boat, it would be great for the game but sacrificing upwards of 25% of their revenue is unreasonable and unrealistic.

IMO this wouldn’t be as much of an issue if they weren’t making some of the most mechanically complex leagues they’ve ever done with a reduced number of devs working on the leagues. I’ve long argued that they should absolutely tone down complexity of leagues leading into PoE2 and just go forward with some fun lootsplosion leagues, maybe refresh a few ancient mechanics (abyss, breach etc.) for a “retro-remastered” league or something so those are more appealing moving forward as well.

It sucks because this was such a predictable situation given their design philosophy and trajectory over the years (and “We want to show you we’re doing better, not talk about it.” that’s been trotted out almost every league since Beastiary). They’ve kinda designed themselves into this corner right now, and I don’t envy the position they’ve put themselves in : /

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losludvig

yeah, it’s shitty for all involved. These things are more fun when there’s an obvious villain, twirling their moustache for all to see.
I too really want to see a league that expands on old, out of style leagues. A lot of the most boring old leagues could become fun again with not that much effort imho

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Arktouros

Almost done with beta testing and ready to launch the league.