Pantheon restructures to allow ‘more rapid development,’ will start next alpha phase this month

    
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Pantheon restructures to allow ‘more rapid development,’ will start next alpha phase this month

Acknowledging that there has been “a great deal of confusion” around the current state of Pantheon, Visionary Realms posted a new producer’s letter to explain the history of the MMORPG’s development and what’s on the horizon.

In a nutshell, the team acknowledged that it had “backed itself into a corner” with its hardcoding and was facing a future where the project would slow down considerably. So instead, a lot of work was done to restructure the game so that “more rapid development” could take place going forward.

The good news is that the team is on the cusp of a fully playable pre-alpha: “By the end of [Pre-Alpha 5], the game will encompass the actual feel of Pantheon. It includes most systems (there is still a chance that we may need to hold off on some systems for this stage, depending on timing and resources) and it will include a full progression path from 1-50.”

Testing of PA5 is going to take place over multiple sessions, with the first one scheduled for next week. Visionary Realms says that it is shopping the game around to “interested” parties but wants a well-rounded product to show off to potential investors and publishers.

Source: Pantheon

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Strykerx88
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Strykerx88

Publisher or RIP, sounds like. That’s too bad, it was really the only MMO coming that I was looking forward to.

Even if they get a publisher, I don’t hold out any hope of being able to play it before 2024.

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2Ton Gamer

I will not be funding this until they reach beta 1 and I see more than a popular YT Streamer playing with devs. Don’t get me wrong, this game is exactly what I want, but getting what you want is never easy and rarely comes along. I wish them luck, but seeing another crowdfunded MMO backtrack 3 steps is becoming the norm.

Reader
budtoker420

I feared without Brad at the helm they would struggle to maintain funding. It sucks, I am the exact target demographic for this game but I’m finding it very hard to remain optimistic at this point.

Additional funding will keep them employed but I’m skeptical it will result in a game worth playing on a timeline that will keep it relevant. If they don’t beat Ashes of Creation to launch, game over man.

Reader
Armsman

Another ‘all staff meeting in the parking lot’ situation seems inbound.

Covynant001
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Covynant001

Hrmm, I read the same Producers letter and came away with an entirely different take.

They basically acknowledged that while crowdfunding has taken them far, without more substantial and regular backing of investors or publishers this game as envisioned can’t really be built in a reasonable amount of time with current resources.

My conclusion from the letter is if they can’t find backing as per the above they’ll very likely throw in the towel early next year.

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Kickstarter Donor
Greaterdivinity

I had a slightly different read, in that they’ll stick with the project even if they don’t find funding…it’ll just take way longer as the team won’t be able to grow.

But this was kinda inevitable without a big round of fresh crowdfunding, sadly. They were never going to be able to get by with what they’re raising now, and short of a significant KS program (their last one sadly didn’t pan out) I don’t see how they’d grow the team without finding a publisher or bigger outside investment.

Blinkenn
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Kickstarter Donor
Blinkenn

trying not to make a snarky joke about honoring Brad’s legacy.
I hope this doesn’t flop or fail too hard.

Reader
Kickstarter Donor
Greaterdivinity

Wait…hardcoding? Not building tools in pre-production and early production that will be crucial to ensuring speedy development when full production begins?

Getting some real bad Vanguard flashbacks right now…glad it’s done at least, but I can’t believe that McQuaid (RIP) would make the same mistake twice, or that his team wouldn’t functionally threaten to abandon the project unless they could use proper tools.

This is definitely a mixed bag of news. Good that they’ve apparently built to tools for the most part, bad that it took this long to get them built. Oh well, hoping this speeds things along and makes life easier on the development team. Still hoping this will be a solid success for the more niche game it is, I won’t be taking my eye off it any time soon.

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Ironwu

Hardcoding is the kiss of death in software development these days. Systems are just to complex and change to often not to use modular and object based software design. I think this game is DOA, if it ever does arrive.

Reader
Sleepy

Wasn’t this literally what went wrong with Vanguard?

Reader
Ironwu

“…hardcoding….” !?!

Yeah, it’s fast. It’s easy. It shows results. But damn.

This is a thing of the 80’s and 90’s. If they are using hardcoding techniques in 2020, then what a mess. Keeping my money firmly in hand for sure now.

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Kickstarter Donor
XK

If you read the producer’s letter, you’ll see that they are not using hardcoding techniques in 2020. In fact, part of the lengthy delay in Faerthale was that they were replacing the hardcoding that had been originally done and which they recognized was a horrible approach. That’s the ‘restructuring’ the article refers to.

Reader
CoreChamber

Awesome game idea, awesome staff, only hope to be able to upgrade my package once more to gain access to early access. I don’t think I can go through another failed MMO launch with out giving up on the industry. I believe $500 is a lot though for an EA package.