Kickstarted MMO Zenith wants to be ‘the Ultima Online of VR’

    
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Kickstarted MMO Zenith wants to be ‘the Ultima Online of VR’

We’ve reported a couple of times about Zenith, the in-development VR MMO that soared through crowdfunding to lock down over $280K and is slowly making its way to alpha. But just what is the game about? That’s touched on in an interview with developer Andy Tsen, who discusses more about what features are coming to the title and how the devs are approaching their creation.

During the interview, Tsen discusses a variety of Zenith’s features, such as the game’s melee combat system, how the devs are trying to create a social experience in VR, and confirming that the game will be less about player economy and more about combat, exploration, and character progression, though trading and auction houses are planned for the future. The interview also confirms that there will be a holy trinity setup in terms of party roles, with every class having the ability to take up either of the three main roles (mage tanks confirmed). Ultimately, Tsen said at one point that Zenith has ambitions to become “the Ultima Online of VR.”

The interview is just short of an hour, and while it doesn’t necessarily announce anything new, it does elaborate on what the devs at Ramen VR are building. You can check out the full video after the cut.

source: YouTube via Twitter

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Strykerx88
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Strykerx88

Isn’t this the one that was calling itself a Cyberpunk genre game with absolutely nothing Cyberpunk like in it?

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Rndomuser

create a social experience in VR

Oh, that is very easy. You just do what VRChat did, only better, with better performance and better body motion tracking.

Speaking of VRChat, I was watching a dance-off contest few days ago, streamed by few popular streamers like MoonMoon, Soda and others, it was pretty entertaining and impressive seeing what people did with custom avatar creations and with currently limited body motion tracking. I hope more multiplayer games will adapt VR in similar way for social interaction and social events.

kajidourden
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kajidourden

Hoping for good things from this. Orbus is okay but this game seems to be pushing it a bit further. I just hope it doesn’t turn into an endless development hell of feature-creep that never gets released or ends up half-baked with too many pies in the oven.

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Sleepy

My first thought was: “Yes, I totally want to get mugged, stripped and my corpse left to rot in a Britannia alleyway, but in VR!”

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Arktouros

This was my first thought was doing all those things to someone else.

Then I started to think about how crazy it will be in the future when this kinda stuff is the norm and wondering what kind of psychological effect it’ll have on me when I can kill people with the physicality/presence of VR.

Strykerx88
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Strykerx88

FBI coming in 3, 2…

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Arktouros

One of the biggest things I enjoyed about my experiments into VR was the sense of presence/physicality those games could give you. Like if I had 3 skeletons surrounding me, I felt trapped. Like lizard brain response “TRAPPED!!!” panic kinda feeling. That’s something I’ve never felt in traditional seated gaming where it’s all interfaces and happening on a box on my computer where my peripheral vision sees normal computer desk surroundings. That was true for other things as well, like in Elder Scrolls looting a coffin is just press “E” and move some items in an interface. However when you physically have to smash open the coffin lid, then bend over to pick up the loot it’s really hard to ignore the fact you’re essentially grave robbing.

Well I’ve been PvPing for over 20 years now. I can’t possibly know the number of times I’ve killed other people and have died in games over that period. So I have to wonder what kind of toll that would have on a person psychologically to have that same physicality/presence sensation behind your actions. If I’m killed in a game in PvP, day after day, night after night what kind of impact would that have? Will get those same kind of lizard brain panic sensations? Will I develop psychosis from those feelings on a regular basis? What about when I kill others and then, as Sleepy put it, murder someone and leave their naked corpse in an alley?

I dunno, I don’t think it’s something that’s really been studied before as it’s somewhat new and I wonder what kinda impact it will have on us as gamers.

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Deadly Habit

I would not be invoking UO if your game was Kickstarted in the same first place given the 2 MMOs that did just that, Shroud of the Avatar and Legends of Aria, and well… the player numbers say it all.

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Ironwu

“Inspired by JPRGs and Anime…”

Sorry, hard pass from me. Just not my huckleberry, I am afraid.

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Arktouros

“Inspired by JPRGs and Anime…” and interview stopped. No thanks.