Indie MMO Inferna adds guilds and greatly improves game performance


It’s been a good long while since we last checked in with Inferna, an indie fantasy MMORPG that’s being crafted by a small development team. It’s been in early access since last December, and so far it hasn’t altered that status.

So what’s been going on with this title? For much of 2020, it’s been pushing out patches and events. Some of the more significant features that have been added include account-wide storage, visible shields, tab-targeting, map improvements, new HD character models, monster sounds, and better character creation.

Guilds, including related skills and missions, were introduced to the game back in July. And in early September, the team dropped the game’s first major performance patch, which hopefully will make Inferna run a whole lot more smoothly for testers.

Source: Steam

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They are definitely trying, but judging by, most of the players have since left the game. I remember at launch it had 3,000 players, but there were server issues for a day or so and most of them outright left and never returned. After that it’s been on a steady decline.

The game tries to be a Metin2 clone or a spiritual successor, but after I played it for about 20-30 minutes, I just could not enjoy it. The graphics and art style are all over the place – buildings have the Metin2 Asian architecture, but characters, their armor and weapons all look Western Medieval. The UI needs work, the graphics need work, but the game already has a very fleshed out and functional P2W Cash Shop. I don’t blame them for wanting to monetize, but they should fix their game before monetizing it.

Maybe if it survives for 2-3 more years it will become what the developers have envisioned for it, but I don’t know.