Tree of Life spawns a survival MMO sequel named Oddria

    
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Tree of Life spawns a survival MMO sequel named Oddria

A quick history lesson: Back in 2017, studio Oddone Games released a multiplayer sandbox named Tree of Life that didn’t do so hot and eventually settled into maintenance mode by spring of 2019. Yet the studio didn’t give up on the idea of this game world, however, because recently it announced that it’s making a sequel called Tree of Life: Oddria.

Oddria is a survival MMO that strands players in a colorful land and tasks them with building up villages and establishing a thriving economy. The studio hopes to offer dedicated and player-run servers, with up to 100 people per official shard.

Some changes from the previous incarnation of this franchise include a switch to third-person view, a lack of a magic system, and separate PvP and PvE servers. The team posted a lengthy FAQ to handle a lot of the confusion that’s brewing around this announcement, including frank admissions of what went wrong with the first iteration of the game.

The team even put up a minute of fast-paced gameplay footage:

Source: Steam. Thanks Sorenthaz!

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Rialto
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Rialto

This article seems to be missing a little bit of detail on this story. There are actually 3 games total involved here: Tree of Life, Oddria, and Tree of Life: Oddria.

The game simply titled “Oddria” was OddOne’s next game after Tree of Life, and was initially an isometric 3v3 MOBA type game (And that’s what the video in this article is from).

That game has now been fully shut down and is being turned into Tree of Life: Oddria, an actual sequel to Tree of Life with similar gameplay including the third-person camera this article mentions. You can see actual in-dev footage of Tree of Life: Oddria here:
https://steamcdn-a.akamaihd.net/steam/apps/256805824/movie480_vp9.webm?t=1603282229

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Sorenthaz

Yeah I tried to explain that in my tip but it was probably messy with all the links I included, lol. There was a lot of info to unpack/explain.

Rialto
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Rialto

Too true, and certainly a strange choice turning a mostly unrelated game into a sequel like this. Totally understand using some of the assets as they were clearly similar enough anyway, but it’s a weird decision to keep the “Oddria” name at all to me.

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Sorenthaz

Yeah, guess they want to keep whoever played Oddria on board. Ultimately Tree of Life did come off as a passion project that went awry, and this is going to return to be more like what Tree of Life was at launch (no criminal system in place, folks can freely build in the world, etc) + what its initial goals were by including monster villages, dungeons, etc.

Rialto
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Rialto

I’m definitely excited for it as I really enjoyed ToL. The single disappointment in the Q&A I saw is that they’ve basically given up on having a magic system and won’t even try to implement magic at all in ToL: Oddria. I don’t need anything fancy, but I wish they’d just give us some basic magic weapons that work essentially the same as any other ranged weapon.

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Sorenthaz

Yeah that does suck but they did have a decent variety of other skills and options at least. Curious to see if they’ll keep the same format with skills (where you only get enough points to master like 6 IIRC) or if it’ll be more like Runescape where you can grind them all up.

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bobfish

Whenever I see Tree of Life I think of Tree of Savior and am instantly disappointed it isn’t about that game.

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Lee Bailey

right? That’s why I ended up checking this article in the first place

MilitiaMasterV
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MilitiaMasterV

Yeah, I keep forgetting which is which because I never played either.

Wanted to play one of them, but they were only on Steam and I refuse to get a Steam account because they were/still are trying to run a monopoly. Would’ve otherwise played it.

Think the other one was like a sandbox wannabe game about ‘taking an area’ then fighting over it, and I don’t care for the fighting aspect. I want the plunk down and farm, and chat with your neighbors aspect, and maybe work together to defend your areas…and eventually get strong enough to go out and travel/explore what the world has to offer, but I don’t want it to be a game where if you’re not logged in, all your base are belong to us.

The other was more of a RPG with people style (Chibi artwork?), but it had a lot of classes to choose from and I like playing different types and seeing how they interact…

Too bad I never got around to playing either.

Oh, and I believe I didn’t want to play the sandbox because of too much color.