World of Warcraft players are embracing the new leveling challenge of reaching level 50 without a spec

    
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World of Warcraft players are embracing the new leveling challenge of reaching level 50 without a spec

The launch of the pre-patch for World of Warcraft: Shadowlands has brought with it an entirely new way to level via each individual expansion and plenty of adjustments to the low-level experience. But maybe that’s not enough for you to really get a charge out of this content any longer. Maybe you need something harder to get into the arc of leveling. Maybe you need to go all the way to level 50 without ever picking a spec, thereby missing out on a large number of active and passive abilities as you fumble along.

So far, players have managed this with Warrior, Rogue, and Monk; Warrior seems to have fared best, while Monk was down to taking five minutes to kill a single opponent and Rogue relied on hapless fellow players carrying the player through dungeons. That does still leave several other classes to try, though, and if you need a new challenge for how to play the game, there’s definitely potential in this one.

Source: Wowhead

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Nate Barker

I logged in for the first time since the patch, found my 120 is now level 50.
Logged out and unsubbed. I worked for those 120 levels.

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teppic

lul

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Sorenthaz

There’s also apparently a thing called Project 30 where they’re capping at 30 and then trying to do old BC dungeons and such I guess? And apparently due to the way things scale it means boss fights drag out super long because they have millions of health while the highest DPS classes can do at that point is in the few hundreds.

Guess that’s one neat upside of changing things around like this.

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Adam Russell

You have 2 types of players. Those that when considering a game ask “how long does it take to get max level” and wont play if its too much trouble, and then those that want to stretch it out and enjoy it.

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Bryan Turner

Not true at all, I play to enjoy the story and not out level content, but I don’t want too much trouble either.

I already wrecked your narrow minded view of gamers.

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styopa

If I was a developer this sort of thing, while it seems charming, should make me nervous.
My game is so flippin’ boring that people are having to CONTRIVE things with a modicum of challenge to keep it faintly interesting? That’s GOT to be a bad sign.

This presumes that WoW devs both a) pay attention, and b) give a shit. I’m honestly not sure either of those are true any more.

We have been playing WoW retail lately, just unlocking allied races for kicks, but we’ve seen so many bugs, quest popups with no text, drops that say “minimum lvl 60” (lol), things that don’t work quite right, we laugh openly and sarcastically about “another example of that ironclad WoW code, I mean, it’s 15 years old and has been fine-tooth-combed so many times, it’s IMPOSSIBLE that there would still be simple obvious bugs at this point, right?”

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Bruno Brito

I find this to be just a sideeffect of the pre-patch for now, since we got no new content. Reality is, WoW won’t have relevant leveling ever again.

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Oleg Chebeneev

Leveling is so fast that it doesnt matter now.
Im currently doing my own personal challenge run. Goal is to finish all quests in all zones in tweaked ironman mode. Currently working on Azeroth zones. Ill copypaste rules from my post on other forum.:

-No dying. Death = character deleted.
-Doing it blindly. No checking for quests/mobs info.
-No flying mounts.
-I can only upgrade my gear through killing Rare mobs and wearing what they drop. Makes hunting rares more fun and crucial (but again, not checking in DB where they are).
-No potions and elixirs. But can use food that I cooked.
-Talents are allowed. Imo they make gameplay and classes more fun.
-Professions are fine, tho I didnt take them for exp. Bandages from Tailoring add alot to my outlaw rogue gameplay (since vial healing ability often isnt enough). Other profession I chose is mining.
-So far Im locked at level 20 and doing some zones in old world. But eventually gonna lock at 50 to finish all expansions content.

Had a few close calls already.

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Bryan Turner

So what are you going to do.when you hit the Cataclysm zones with out a flying mount, or Stormpeaks, or Icecrown?

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Oleg Chebeneev

If there are places that unreachable without flying mount, Ill use it for those. Not big deal.

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Loopy

I like it. There is nothing to say “you have to play our game our way”.

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Neurotic

I would like to see how Priests fare with specless play on top of having to deal with egomaniacal tanks. :D

Pepperzine
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Pepperzine

They may as well just delete 1 to 50

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Jeremy Barnes

No idea why it exists now.

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Ironwu

Exactly my thought as well. Just give all new and alt players a full level boost (completely free and unlimited characters) to level 50 with gear, mounts, mount training, gold, etc.

Right now, folks that are coming in new to Retail WoW are 100% screwed. This is not FFXIV which gives new players extensive training in the game and group content.

In my opinion, this new leveling plan will be an absolute disaster when it comes to new players. And current players making their first Healer or Tank are going to be pretty much in the same sinking boat.

Just my 2c.

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Dug From The Earth

Yup… its WAY too short to experience or enjoy any of the leveling content.

It has zero meaning at this point. Its short enough to feel like a completely unnecessary speed bump.

Blizzard REALLY missed another set of opportunities here to do something so much better. Why didnt they just make ALL alt levels like how alt leveling will be from 50 to 60?

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Bruno Brito

Honestly, if they had slowed leveling by 50% and gave us talent trees back, better thought out, i would be happier than ducklings on a trashcan.

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Dug From The Earth

Honestly, i think focusing on speed, either faster OR slower, is the issue.

The speed should be how long it takes to get through the content.

If that feels too long, then they need to tweak the content so there is less busy work. If that feels too short then they need to find ways to add to it. In WoW’s case, they need to trim the fat. They need to do what Swtor did. Make the main story quests easily distinguishable from the other quests so people who want a complete story can just do/follow those, and get them ALL done by the time they hit max level.

Imagine being given a book to read that should take you around 20 hours to read (big book). Then, the author saying, “You only get 5 hours to read this… go!” Two things can happen:

1. You can read it at the normal comfortable and enjoyable pace you read at. This will mean by 6 hours, you will only be about 25% of the way through the book, and have to stop, feeling incomplete, lacking and pretty unfulfilled. You wish you had more time to read it in full.

2. You decided to speed read and skim the book so you can get the gist of things within the time limit. You manage to get to the end of the book, but you barely know what happened in it other than some real basic elements because you skipped past so many things to save time. You are left feeling like the story had no depth, nothing was memorable about it, and it just wasnt an enjoyable experience. You question why you even wasted the time to read it in the first place.

This is WoWs leveling experience currently.

Blizzard needs to make a good feeling experience FIRST and THEN find ways for people to get their 50th alt through it quickly. The game should ALWAYS support a solid story play through though, which it doesnt because of how it rushes you past everything. BRAND NEW PLAYERS dont even play through all the BFA zones before they hit 50!!! They dont have heirlooms or xp potions. They are just playing normally through the game at a new players pace and they STILL hit end game before completing it.

THAT is broken.

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Bruno Brito

The leveling experience won’t ever be relevant again. So, it falls to us as players to make it relevant or to dream about it.

Blizzard dropped this ball years ago, and i don’t think anyone can pick it up.

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Mark Redhorse

I gotta say. People need to stop calling it Blizzard….it’s Activision. Blizzard died when they fully took the reins and began development and content. They don’t give 2 hoots what players think/feel, and they have everything outside WoW that imo is a hindrance to producing quality like Blizz did when it was their flagship game. I’m not saying blizz was perfect by any means, but, they knew the subtleties of this game where Activision could give a crap.

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Bruno Brito

I gotta say. People need to stop calling it Blizzard….it’s Activision.

That’s a terrible line of thought. Blizzard was ALWAYS owned by terrible companies, and it managed to make good games. It was always a company that paid badly, but it had the name to make any young developers star struck. Blizzard’s biggest hit, Wrath, and it’s biggest peak, Cataclysm, came WHILE under Activision.

What people need to stop, is to pretend that Blizzard’s problems were caused by Activision. They weren’t. The reason why we’re seeing their games getting more “Activisioned” as time goes by, is because Blizzard has been failing towards keeping profits and a lack of drama.

Blizzard has had free reign to drive WoW how it felt like. The game had minimal microtransactions for more than 15 years. It was designed however Blizzard felt. And what was their answer? Borrowed power. Designing systems that take an entire expansion cycle to balance and then deleting them after the expansion ends. Titanforging. Huge reliance on RNG. “Class Fantasy”.

Blizzard is where it is because it was a detached, prepotent company. Because it thought it could force us to play how they wanted. Activision has nothing to do with it, and whoever thinks this to be true has a real problem facing reality: Even admired people or companies make mistakes, huge mistakes.

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Mark Redhorse

You obviously have no idea what you’re talking about. My wife and I have been there since the beginning and had a good friend who worked for blizz at the headquarters in Orange County. We used to go to blizzcon every year and got to meet and hang out with some really cool people. I’m not here to argue with you, just stating my point of view. GL and enjoy your game.

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Utakata

There has been a long debate around these MOP circles at the idea of MMO’s without the need for levels. Instead, everything is based on the PC’s skill and how through use, questing and whatnot they acquire them. Perhaps, in the next expansion Blizz will introduce that concept for WoW, eliminating the need for levels all together. We can only hope I guess?

Meanwhile, I welcome the shorten level experience. It’s given me a degree of flexibility with as a altoholic I never had before…

And besides, I’ve begin to realize I’m of the Guild Wars 1 way of thinking – which had the shortest leveling experience of any MMO out there as far as the pigtails are aware. That is, one’s toon experience doesn’t end when they hit max level. (It never really has.) Instead, it continues to progress and grow beyond as long as you are playing that game. /shrug

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Bruno Brito

I have absolutely no problem with GW2’s way of world building. The problem with WoW is that all the older content is irrelevant and the development time and resources goes to endgame, more specifically, raiding. Everything revolves around raiding, including the way your class/spec performs.

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Utakata

That was GW1, not GW2…

…and I am saying this as a person who doesn’t raid and rarely groups up. So don’t assume because I am embracing “endgame” content, that I am embracing it’s most odious forms of options. My posting record suggests otherwise.

That said, there are two desired ways of doing this. Having a game focus on entirely on leveling content with very little in the way of endgame content. Or do away with leveling content altogether, so one can experience the game indefinitely. Both models have their pro’s and con’s.

Currently though, for better or worse, Blizz seems to be inadvertently focusing on the latter.

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Utakata

Edit/Erratum: Or do away with leveling* altogether…proper.