Lord of the Rings Online tweaks War of the Three Peaks, talks more about classic server difficulties

    
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Lord of the Rings Online tweaks War of the Three Peaks, talks more about classic server difficulties

The first post-release patch for War of the Three Peaks has hit Lord of the Rings Online, bringing a bundle of changes and tweaks for Update 28. In addition to fixing issues like not being able to launch the 64-bit client with DX11 enabled, the patch is also going to activate some new raid content in November.

What’s not in the patch, however, are some improvements to the PvMP side of the game, which SSG said that it’s pushed off to an update in the “near future.”

Meanwhile, further prodding by players on the topic of a proposed classic server brought out more explanation by SSG’s Jeff Libby why this really won’t happen (really).

“I would personally love to see a version of LOTRO from launch, to run around in old-timey Eriador and see it in all of its 2007 glory,” he confessed. “But it doesn’t have the longevity you remember. It’s a snapshot, frozen in time, and from our perspective it’s a snapshot that would remove tens of thousands of fixes, some minor, but many serious. […] Our engineers have plenty on their plates already without being tasked to revert LOTRO to the years-old state that best suits your taste.”

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draugris

And again, an absolutely dumb argument with the fixes. Nobody would stop them to provide a classic server and fix the things that needs fixing. This is only a matter of development time. It´s OK to say, “We won´t do it because it is too expensive” but this BS of implying that the experience would not be good because of bugs is disingenuous and a straight lie. Look at classic wow, it is possible to provide a classic experience in a “fixed” version but it takes time and effort SSG is not willing to spend.

Karac_Avalron
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Karac_Avalron

Anyone who has been around LOTRO for more than a week could tell you that if SSG had a way to do a classic server they would. SSG wouldnt leave that money on the table, LOL. MOL post had some pearls in there and one of them was the very real issue of rolling back to that old state of the game.

Some forget it wasnt all a bed of roses. There were bugs, and do you really want to go back and do radiance again? I think there is this notion that the game can be recreated with all bandaids affixed retro actively. Im no game dev but what I have gleaned from my MMO travels is that’s no easy ask of any studio much less SSG who struggles with getting current content out correctly (as I type this you cant run duo’s for one of their newest raids).

Again, Im happy to still be able to play lotro after all these years. I understand completely peoples real angst at SSG, its warranted. For me I have lowered my expectations for LOTRO many years ago and have been happy ever since. The more concerning thing for me, and I see it echoed here and on discord in my little corner of the mmo world, is that SSG has a serious communication issue. Now thats nothing new if you have been around Turbine had one as well.

People were pissed about the server issues this year (despite the free content, how fickle we are) and SSG hasnt done a good job at improving communication. I dont think its in their skill set and its problematic if we are on the path to a new monetization policy for content. See this is what poor communication does, it puts you in a corner.

A. all new zones are “mini expansions” VIP’s revolt.

B. Its a one off, everyone screams (accurately) it was a money grab.

Neither scenario affords the player base the knowledge of whats going on and why. This company has a dedicated player base, if they were more honest with what was going on they would probably be flooded with even more support.

Anyway thats my 2 cents, maybe a nickle.

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warroth weill

Bugs can be fixed, what stupid argument is that? And SOA was less buggy than current Lotro…

Karac_Avalron
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Karac_Avalron

No it wasnt. In terms of stupid arguments I will defer to your expertise on them.

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warroth weill

They never said SOA was more buggy. Lol. Why? Because it wasnt.

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Bruno Brito

I think there is this notion that the game can be recreated with all bandaids affixed retro actively. Im no game dev but what I have gleaned from my MMO travels is that’s no easy ask of any studio much less SSG who struggles with getting current content out correctly (as I type this you cant run duo’s for one of their newest raids).

It’s actually easier and it’s how most Emus and pservers operate: by reverse-engineering the current game and researching for numbers and such to alter it. It’s also a waste of money that SSG doesn’t want to attempt, because DBG is already ruining it with awful monetized decisions like this “mini-xpac” bullshit.

Karac_Avalron
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Karac_Avalron

If you say so. I dont know if its easier or not. I suppose I am one of the glass half full crowd. I chose to enjoy what I can while I can, not whine about what there is and what I wish it could be. To each their own.

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Robert Rose

Warcraft Classic is a pretty good example of why this doesn’t work.
We had private servers for a decade. They never work right.
The scripting found in complex boss fights cannot just be reverse engineered. It must be rebuilt.

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warroth weill

Blizzlike vanilla servers are very close though. They are also using the original client.

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Robert Rose

I haven’t actually played on one since probably.. 3.2, maybe 3.3 was live on retail. But the term “Blizzlike” in those days just meant that the exp rate had the same curve as retail. Still wasn’t possible to really do any content “properly” though. I mean, you could aggro a boss and collect their drops, but the various combat phases, scripting phases, the voice lines, nothing ever worked properly. I’d hope they’ve improved since then.

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warroth weill

Lots have changed, its very accurate now as far as I know all boss mechanics are there.

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Malcolm Swoboda

As far as I hear by now, vanilla servers are almost entirely on-point. BC and WOTLK are basically good too. Cata and MoP are patchy, if that (still workable), but the issue is more that there’s limited interest in joining and working on them. WoD and Legion are the broken ones.

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Anstalt

There was no radience during SoA, so that wouldn’t be an issue. Endgame gear wasn’t even tiered, it was pretty horizontal, which is why the endgame community was at its largest during this period.

The game was very stable and mostly bug free, but there are always going to be bugs no matter when u play, so i think we’d be pretty accepting with a SoA server.

I think the main thing players would struggle with would be the lack of trait tree bonuses. For me, that was one of the selling points as it allowed far more freedom in the way you build your character, but i imagine a lot of players would struggle without those big bonuses.

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Kickstarter Donor
Louie

It’s kind of painful how every single statement from SSG sounds like it’s coming from someone who is clearly letting you know they don’t want to be talking to you and have anything else they’d want to be doing.

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Bruno Brito

I can appreciate a company getting tetanus because it shot itself on the foot. Self-inflicted harm because of incompetence is something i enjoy greatly when it involved these companies.

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2Ton Gamer

The truth is, they can’t do a release classic server. The code from back then no longer exists and has been patched and recoded to death by many hands. Asking for a classic server is beating a dead horse. They could not even do the 1-50 server justice because the stats and gear were so borked that people could finish raid content with 1-3 players.

I usually like Made Lions responses, but this one was extremely tone deaf and probably came off more snarky than he would have liked. If he is losing his patience then it is yet another warning sign for the company as a whole. To be clear, any and all criticism that SSG/DB has been garnering is well-deserved, and I agree with everything Bree and Justin said in their podcast. You hope this is not the end, but every communication and news tidbit from this company fills one with woe to me…

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Strixxx

This is just wrong though, they have never confirmed this and ofc they have some kind of revision system which make it possible to rollback to any previous state.

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teppic

I’ve given up with this company. It’s the new Trion Worlds.

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Anstalt

If they did implement a classic server, I’d return and sub in a heart beat!

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2Ton Gamer

Many would, but I shudder to think of how they would monetize it.

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treehuggerhannah

That statement seems pretty tone deaf.

I agree that this probably isn’t the time for them to implement a classic server – the company is barely staying above water as it is.

But this is not the time to get sarcastic with their customers. Anyone who has stuck with this game has been very patient with them and all the issues they’ve had the past few months.

I realize tone doesn’t come across well in print, but come on. This is not the time to imply the requests of their customers are just a bother to them.

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Raidervc

Our engineers have plenty on their plates already without being tasked to revert LOTRO to the years-old state that best suits your taste.”

For a game struggling to maintain positive community relations, this is an astoundingly snarky comment. To be fair, their engineers are failing to maintain the live game, so I assume they’d fail equally to maintain a classic server.

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Ironwu

“You think you want it, but you don’t!”

Where have we heard that line before?

I no longer sub or play LOTRO because of the performance and stability issues, but this sort of tone-deaf response just boggles the mind.

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2Ton Gamer

Was thinking the same thing.. Instead of coming out and saying they could not do it even if their engineers were on top of the day to day issues, they try telling the customers what they think they want, which has gone so well for them so far!