Ashes of Creation offers a peek at PvP combat from pre-alpha and discusses PvP balance in a livestream

    
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Ashes of Creation offers a peek at PvP combat from pre-alpha and discusses PvP balance in a livestream

Ashes of Creation has made no bones about the fact that it’s a PvP title and the latest livestream from the devs once more illustrates as much with a look at some fresh pre-alpha combat footage featuring two teams of devs and testers attacking or defending a caravan. It also features Steven Sharif absolutely getting bodied by the first alpha strike and going into dev mode to cheat. Boo, Steven.

The devs note that, while the spell effects are particularly flashy and distracting at larger scale engagements, they also are placeholder for now and will be tuned for less visual clutter as development progresses. Additionally, there will be colorblind support for the UI elements as well.

The devs also talked about attacking NPC-generated caravans that travel from castles to their supporting nodes, and further discussed how they are balancing PvP on a macro scale, taking in to account how larger groups operate instead of individual classes. This does mean that, by the devs’ own admission, certain classes will blow others out of the water in terms of single engagement, but this leaves the team to balance with party compositions in mind, since most PvP will be meant for groups of players.

The stream then goes on to showcase some environment art and character art, as well as discuss how node spawning has transformed into something more procedural with more layout variety than there has been up to this point. You can get a rundown of the stream in text format at Ashes Post, or take in the full broadcast after the cut.

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Dean Greenhoe

I will give this game a spin. If it turns out to be a gank fest, my time will be short. They have so much potential here.

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Bruno Brito

This game can be what Ark was looking for on a PvP game, but i got some kind of weird feeling about it.

It’s really overhyped, PvP games don’t do well in triple-A situations because of how contradictory to QoL they are, and i really don’t like when Asmongold, of all people, overhype games.

Asmon is not a MMO player. He’s a WoW player. The moment he realizes that this game has inconveniences because of it’s nature as a PvP game, is the moment he’ll get out, shittalk the game and all his toadies will go out with him. He did the same for ESO and GW2.

Most of the streamers hyping this game up will hate the PvP mechanics. It’ll hurt. Badly.

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rk70534

Realistically… which real players would or could ‘balance’ teams taking part on guarding caravan travel?

Some huge, well-organized guild might be able to try that, but… Otherwise it will be taking everyone who will bother to join.

It’s far, far easier to organize regular raiding parties with select classes. Have the right damage dealing classes and a tight group can wipe out bigger caravan ‘PUGs’. Attacking and destroying is ‘fun’ always to more players than defending, which will be a chore.

I’m not ‘hating’ Ashes of Creation, I’m even tempted try it (but would never spend huge amount of time to build things just to allow there to be something for non-builders to destroy), but the idea that class Y will be able to stand well in PvP if it gets just the right combination of support from classes X and Z is just something that will almost never happen in real gameplay, only in theorycraft.

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kjempff

Yeah the classic pvp mmo problem of sheep and wolves (creators and destroyers). It is so much more fun and rewarding to be a wolf than a sheep, besides no one wants to be content(sheep) for others(wolves).
Theoretically this might be balanced but balancing require control of the parties involved; this is why pvp works in instanced games, and has never worked in a mmo open world.
The other problem is that it is 10 times as fun being the wolf than being the sheep, and to o offset this huge imbalance you really really really need to make sheep gameplay rewarding and really really really have to punish wolf gameplay, and if you do so you are alienating your target audience, the wolves.

But anyway, AoC has the most interesting concepts of any mmo so far (since EqNext is not happening), so I might try it. However, if anything will make me not play AoC it will be pvp… and tbh I want to see that they solved the unsolvable problem before I believe it.

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Rndomuser

why pvp works in instanced games, and has never worked in a mmo open world

I wish people would stop spreading this utter nonsense especially since games like EVE Online and others with open world PvP (including WoW’s Classic servers with forced open world PvP) still exist and are still popular. Alas, this is MassivelyOP and most people here are not known for engaging in rational conversations using factual data, to put it mildly.

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rk70534

Classic WoW is a themepark, not a sandpark like AoC. The open PvP in most cases is between very small number of players, no player build or owned buildings or other property can be destroyed or looted. It’s basically more casual in nature.

I would say it’s ‘soft PvP’ compared to ‘hard PvP’ with higher stakes in games like AoC.

Will AoC be considered a success if it would be the next EVE Online, having a steady number of players around the half a million mark? It certainly isn’t or intended to be a WoW killer, but although that kind of success probably should make it viable in the long term, clearly the studio is a bit more ambitious, targeting FFXIV and ESO like position.

Whether a ‘hard PvP’ MMO can achieve that is to be seen.

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Rndomuser

Thanks for the video, Chris. It was pretty enjoyable to watch, as always – people there behaved like actual humans (really liked Jeff’s and Margaret’s outfits, the part with cat was also nice), they were answering all questions in a very relaxed manner and were not constantly complaining about “bad people saying bad things about us on interwebs” ;-)

Speaking of gameplay – I really liked what I saw. The character’s animations are still unrefined but I’m sure they’ll be much better and things like turning animations already look good. The lighting looks good already – not counting the placeholder spell effects the overall lighting and shadows looks much better than awful stuff I saw in current build of Camelot Unchained when I logged into it today. I am also glad to hear they are focusing on large scale combat instead of smaller scale – I always enjoyed large scale fights more than any kind of small scale combat.

Anyway, good stuff, can’t wait to see what they’ll show when the actual alpha will be released and there will be no NDA testing. Right now this is the only MMORPG I am genuinely curious about (don’t really care about New World anymore, I am 99% sure that it will be a failure based on what I’ve seen and what I’ve read in latest blog post on New World’s site and this most likely will also happen to LOTR game they are working on).

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Winter

I really like the looks of this game and have thought of supporting it but I’m just not a pvper in the open world game. If I pvp I prefer it on a separate map or something similar.

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Hurbster

That’s pretty much where I am. Used to love me some Tol Barad back in the day.