Vampire the Masquerade sinks its teeth into the battle royale genre

    
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Ask yourself: What is really missing from the battle royale genre at this point? If your non-sarcastic answer is “a hard-R splatterfest with horror’s most overrated monsters,” then you’re thinking right along the same lines of developer Sharkmob.

The studio announced that it has been working on a battle royale set in the popular Vampire: The Masquerade universe. It definitely sounds darker and edgier than your Fortnite-type romps: “Choose your playstyle, go solo or together, battling rivals and the hostile Entity who’s hellbent on exterminating all vampires. Use your supernatural powers, weapons and blood to become stronger in order to hunt, fight and survive the night.”

The unnamed game will be released in the latter half of 2021. You can check out the short-but-salty trailer below (because… blood is salty?):

Source: Sharkmob
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Narficus
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Schmidt.Capela

While this game certainly isn’t for me, as someone whose contact with the World of Darkness players came from not just being a player myself but also from having a store that sold WoD books, most players I knew were actually more interested in playing Vampire like some kind of action game than as the personal horror game it was supposed to be.

In other words, while I won’t be even checking this — Battle Royale is definitely not my genre — I do think it might actually work.

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Sorenthaz

Holy hell, why is it so hard for them to realize that folks just want an online social/cooperative RPG or MMORPG. It’s like they went from CCP sitting on the IP and doing nothing with it to basically doing the Games Workshop approach by whoring the IP out to anyone willing to make a game with it.

Like I kind of see how folks could think a Battle Royale might work – dark/edgy vampire/occult stuff hasn’t been a setting yet – but that greatly dilutes the World of Darkness IP and Vampire the Masquerade in general. A huge aspect of VtM was the social/political/manipulative aspects which I don’t see how a Battle Royale could achieve.

ihatevnecks
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ihatevnecks

I think the problem is the GW approach has been incredibly successful, so Paradox is trying to imitate it. Throw the dart enough times and eventually it’ll land.. the difference being I don’t think GW was paying to publish any of those games, so it was pure profit for them.

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rk70534

CCP did burn tens of millions on WoD before cancelling it, so it did try to do something with the IP.

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Sorenthaz

Yeah but ultimately they had nothing to show for it beyond the what could have been.

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Bruno Brito

I’m of the belief that whatever burned that money was bad management by CCP.

Wasting tens of millions on what it is a overpriced character creator, clothing physics and one small street is telling that the money didn’t go the correct sources.

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Knecht_Rootrecht

That is how you sink your IP. Years without any Vampire game, mostly because CCP was and still is an ongoing dumpster fire. Vampire Bloodlines 2 doesn’t have a good outlook with the lead writers fired/leaving. Now Vampire enters the oversaturated BR market niche.

Great business decisions here.

I will call what happens here nothgothing it from now on

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Schlag Sweetleaf
masquerade massacred.png
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TJ French

It’s 2020, and this might still be the stupidest thing I’ve read about video games all year.

Not knocking Justin, as he’s just reporting. The content though. Jesus.

Let’s take a have about hiding the fact that vampires exist and make it a battle royale.

Nosgoth is trying desperately to contact the developers from the dead to tell them to stop. These people never do even the bare minimum research.

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TJ French

have = game

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imayb1

Did they do … ANY kind of polling among their audience? Did they think their playerbase wanted … this??

From what I know, this change is going to call in a bunch of new-player PvP jerks who complain about the combat mechanics and generally upset existing players, forcing many them to leave the game. Once the PvP has ruined the RPer’s space, the PvP folks will get tired and leave, too.

Um, good luck, I guess.

Theryl
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Theryl

This is a new game, there are no “existing players.” There are plenty of people who play the TTRPG, but they’ll be ignoring this as much as possible, if the comments are any indication.

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Danny Smith

Eh, i would be more rustled but white wolf in general is being a mess at this point. After the international incident that had a mandate sent out the the writers were no longer allowed to write books its pretty clearly just a Zombie IP milking anything it can hoping for a cheap hit before burnout.

ihatevnecks
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ihatevnecks

Nah, they’re actually doing quite well with the IP, outside this odd video game choice.

After the whole debacle with the Camarilla book, Paradox cleaned house and got rid of the dipshit running the White Wolf show, and then handed the license for that specific IP over to Modiphius.

Modiphius have done a great job, mainly working with with the people who actually know what they’re doing in the Vampire space – Onyx Path. I’m not a fan of many of the V5 mechanics, but the content of the books they’ve since put out has been exceptional.

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IronSalamander8 .

I haven’t played the tabletop game in a long time now, but there’s a large group that love the WOD games and Vampire especially as the first one White Wolf ever made, and I can’t imagine many were looking for a battle royale at all, much less this…thing.

The game’s systems were designed around story telling and social interactions rather than straight out combat like this, so this seems a very odd way to go with the IP.

The YouTube comments and like/dislike numbers are largely bearing this out too. Not saying you couldn’t make a game like this with vampires in it, but it doesn’t fit V:tM very well.

ihatevnecks
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ihatevnecks

I think much of the crowd behind V:tM have always been into the social interactions and storytelling, moreso through the LARP version than the TTRPG. But the game’s systems have always skewed very heavily towards combat, despite their narrative always insisting otherwise. When you go back and look at all the clan disciplines from the first 3 editions, most of them outside Presence and Dominate tended to represent combat-specific applications.

There’s a reason the game also had the reputation for being full of trenchcoat clad vampires in katanas jumping across rooftops.

In some ways the BR genre isn’t even entirely out of place for the game. When the Sabbat wanted to take over territory, or just disrupt it, there was no Masquerade for them. In V5, especially with the Second Inquisition, the Masquerade barely even exists anymore.

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cannotweep

I was under the impression that the more recent versions were mostly only well received by gaming “journalists”, and not really taken into account by most fans.

ihatevnecks
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ihatevnecks

V5 is selling very well for them, and probably has wider appeal than the game’s had in years. This is the first time new Vampire products have been on store shelves in over a decade.

The offshoot universe, now called Chronicles of Darkness, has also been successful enough to fully fund 2nd editions for all of its game lines (Vampire: Requiem, etc). It’s still PDF and Print on Demand though, unlike V5, so it has no retail presence.

Onyx Path even just Kickstarted a new book in the 20th anniversary line of classic World of Darkness products last week, and that was considered dead besides a few unfinished books from years-old Kickstarters.

So even technically having three different versions Vampire out there (5th, 20th anniversary, Requiem), they’re all selling well.

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Bruno Brito

When you go back and look at all the clan disciplines from the first 3 editions, most of them outside Presence and Dominate tended to represent combat-specific applications.

Debatable. Level 4 and 5 of both disciplines are extremely social, but they are also extremely hostile disciplines, because they are mental control and psychological torture. Majesty is basically level 3 Presence in an entire area. Dementation 5th level is not combative, because it’s basically a “i win” skill.

There’s a reason the game also had the reputation for being full of trenchcoat clad vampires in katanas jumping across rooftops.

Yes. And the reason was the sect books and later the clanbooks. I blame White Wolf for that, because they ended up getting too bound by what i call the “dots”. Putting level 6+ disciplines into the game, and making several rare/broken clans, when even the original 13 weren’t near balanced wasn’t a good idea.

But the focus of the game was supposed to be storytelling, specially because the combative aspect of it is bad. Really bad.

In V5, especially with the Second Inquisition, the Masquerade barely even exists anymore.

So. There’s a important distinction to be made here: All Vampires in the WoD follow some kind of masquerade. Even the Sabbat. They’re more into the “we won’t hide but i won’t scream at the top of the empire state either”, because most smart vampires know that’s idiocy. The people who actually bare their fangs all the time are the most rare and shortlived.

The TRADITION of the Masquerade is not alive in it’s entirety because the Cammarilla is powerless to enforce it, after the Withering and after what Theo and Lucita did to their inner circle. But the Anarchs try to enforce it, because of the seriousness of it. The Beckoning made vampiric factions as weakened as possible, and now, more than ever, the Masquerade is required, making even Anarchs put a modicum of law and order on their turfs. The problem is that Anarchs by definition aren’t the best managers of their populace.

But the Masquerade still exists, and while the Second Inquisition is relatively “well” informed, they’re still poorly informed when you look at it better.

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Bruno Brito

No. No no no no no

nonononononononononononononononononononononononononononononononononononononono

NOOOOOOOOOOOOOOOOO!

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Kross Vilalobos

I feel that fam.

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Narficus

How many more times must WoD be put under the loving ministrations of a Tzimisce fleshcrafter until the abomination jumps out into traffic for a Final Death?

Oh, we’re seeing it…