Ahead of Bless Unleashed’s PC closed beta, Round 8 Studio says it ‘learned a lot of lessons’ from Bless Online

    
12
Are we good now? Do you love us yet?

Round 8 Studio is just about ready to roll out the Bless Unleashed closed beta for PC: In fact, if you’re reading this from North America, it’s actually kicking off this very evening at 7 p.m. EST, running through the wee hours of the morning on November 9th.

Ahead of the test, we spoke with Round 8 about comparisons to Bless Online, the state of console, and the future of the franchise.

MassivelyOP: Let’s get the hard one out of the way first: Every time we write about Bless Unleashed, it’s impossible not to mention the whole Bless Online sunset, and that’s doubly true now that Unleashed is heading to PC. I realize the team working on Unleashed isn’t the same one as for Bless Online, but the comparisons are still there in the comments every time, and so is the mistrust for the franchise. How are the Unleashed PC devs planning to deal with that mistrust? What’s the pitch to get old Bless Online PC players to give the new game a chance?

While we understand that players may be worried about the similarities between the two games, the fact is that they really are two different games, built by different teams. Yes they are in the same “Bless IP”, but it’s kind of like how not all Spider-man or Batman movies share the same stories or continuity. Bless Online was the first game in this universe, and Bless Unleashed is the second.

Bless Online certainly had its fair share of problems, but we believe we’ve learned a lot of lessons from that game, and that Bless Unleashed is a better game all around because of it. It has better combat, a better UI, better dungeons, and better visuals thanks to Unreal Engine 4. It’s more fun to play in groups, it’s more fun to wander the world looking for the next Field Boss to take down, and it’s more fun to find the best combos you can pull off for your chosen class.

For those who are wary, we hear you – give Bless Unleashed a try in the beta tests, and at launch. Unlike Bless Online, it’s F2P at launch, and it’s on PS4, XBOX One, and soon PC in 2021.

For former Bless Online players, what are the key differences between the original PC game and the new one?

I’d say that the thing most players will notice right off the bat is how different the combat is. Whereas Bless Online was more traditional in its MMO combat, Unleashed was built from the ground up to be more like a Souls game with its action-combat. Each class plays wildly different, but each one can go toe to toe with the others if you play it well.

On top of that, the UI is completely different and the game plays great on Mouse and Keyboard or Controller. The zones, dungeons, and questing throughout the game are new, as are the many open world bosses or “Field Bosses.” It’s a whole new story from the word go, though you may recognize some characters if you played Bless Online.

Can you tell us how well the Xbox One and PS4 playerbases are doing? How large are the fanbases, and have each of the consoles held their player numbers since their launches?

While we can’t go into specifics, we can say that our Daily Active Users are on XBOX and now PS4 are strong, and holding steady. We think we’ve done a good job of bringing in new content on a regular basis, and providing loads of value as a F2P game. Players keep playing, and coming back when new content is added. So that’s a good sign!

Finally, what are the team’s future plans once the game is fully launched on PC? What kind of content, content parity, and crossplatforminess can we expect?

The PC version will be the same build as the console version when it launches next year, but in terms of cross-platform we’re still exploring that option and what we can do to make it happen. As soon as we know one way or the other, we’ll be sure to announce if and when cross-platform play will be possible.

Thanks as always to Round 8 for chatting with us! If you grabbed a key for the beta in our giveaway last week, now is the time to use it so you’re set for the opening. Tonight’s stream is expected to begin at 6 p.m. EST, with the beta itself starting an hour later. Have fun, folks!
Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
treehuggerhannah

I’m planning to give the beta a try thanks to the key from MOP, but I’m wary about the mandatory PVP they had last time. (From what I’ve read. I didn’t play Bless… uh… Bless the Previous One.) PVP is not of interest to me at all.

Reader
Garry Spall

I played the first Bless and it was obviously a complete disaster but I’ve stayed open minded about this game and played the beta last night.

It’s genuinely fun, I’ve only just scratched the surface but the combat felt crisp and the world was very beautiful. I’d recommend people at least give it a shot.

One thing I would say is play with a controller, currently mouse and keyboard is very clunky.

Reader
Hikari Kenzaki

It’s not Bless Unplayable at least.

It’s very much a console port with less than stellar keyboard controls and I’m not sure you can turn off the voice chat.

I’ve only just started out of the tutorial, but it’s not a total disaster.

I’m not sure I buy the line about version parity on console vs PC. The PC version is missing a lot of VO and other things that you wouldn’t think would be missing from a direct port.

20201104210011_1.jpg
20201104210917_1.jpg
20201104210511_1.jpg
Reader
partiesplayin

I’ll wait to see the reviews bless online was a bit boring verry laggy,and didn’t like the combat.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Winter

played it and quite frankly the controls (at least in my opinion) are awful. character creation was a struggle mouse would not stay put and the interface itself was clunky. Not sure why anyone would think you wouldn’t use a mouse to move sliders etc. I just found anything to do with the interface clunky and unintuitive. Too bad the action combat was kind of fun but I felt like I was struggling against the game itself with regards to the keybindings etc.

Zulika Mi-Nam
Reader
Patreon Donor
Kickstarter Donor
Zulika Mi-Nam

another minimal effort console port ?

Reader
Garry Spall

Yeah the mouse and controller implementation is shocking, I couldn’t even make my character without pulling my hair out.

Plugged in a pad and it worked a charm but it’s not ideal.

Oddly I find the game ran very well, probably because of how versatile unreal engine is but that aspect didn’t feel like a console port.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Winter

same I was actually cursing at the screen

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
BalsBigBrother

I keep meaning to take a peek at the PS4 version of this but I keep getting distracted by other games (currently F1 2020) so it keeps getting pushed back into the will try it someday list.

Reader
Diego Lindenmeyer

they dont know about consoles, because Bandai owns it there
PC is Neocrap again, lets hope they do their job this time

Reader
Evasive Dice

Alright I was going to make a much different comment here.

But this interview was done wonderfully and makes me feel alot better about the new bless.

I beta tested it on Xbox way way back and it was generic BUT not bad.

Fast forward to now and seeing such a well done interview answering the questions on everyone’s minds. Will deff have me giving it a shot on pc a second time after Xbox to see what’s up.

Small edit: controller support, souls like AND on pc with them looking into cross play later? Alright now, I have ALOT more faith in the bless IP now.

Reader
Solaris

Been playing on Xbox for awhile. Much better game than the original Bless.