The beginning of November means a wrap-up of October’s developments for Star Citizen, which once more offers a few peeks at some of the features that are on the game’s long-reaching and distant horizon.
The report points to progress by the environment team regarding refinery decks, ship-to-station docking arms, and gas clouds, along with a lot of greybox work being done to the Orison landing area, including the area’s commercial platform, the transit barge, and the spaceport. There’s also note of work on the upcoming IAE event area as well.
Meanwhile, the art team has been focusing on creating the engineering and bridge areas of the Crusader Hercules; LODs, UI panels, the cargo area, and the cockpit for the Crusader Mercury Star Runner; an irridescent sheen for the Esperia Talon; and the internal missile system for the Shrike. The art section also highlights work on the medical pistol, a new Behring LMG, and a new Gemini sniper rifle.
The character team section notes work on new armor sets targeted for 2021 and Subscriber Flair items planned for release in Alpha 3.11.1 and 3.12, with three armor sets specifically designed for mining and bounty hunting being concepted that will feature paired backpacks that make use of external inventory features.
Finally, the gameplay section details work being done on a new reputation system; an Asset Manager trading app that ties into the localized inventory system and a Mission Manager app that ties into the new dynamic mission system for the mobiGlas; and new features for restocking missiles, chaff, and flares for ships at rest stops, breaking them up into items that can be individually purchased. This adjustment, incidentally, will mean each item will cost more, but insurance prices and timers will adjust accordingly.
As usual, those are some of the highlights. The full report has all the granular details.