Star Citizen’s October report notes progress on Orison, job-specific armors, and new weapons and ships

    
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The beginning of November means a wrap-up of October’s developments for Star Citizen, which once more offers a few peeks at some of the features that are on the game’s long-reaching and distant horizon.

The report points to progress by the environment team regarding refinery decks, ship-to-station docking arms, and gas clouds, along with a lot of greybox work being done to the Orison landing area, including the area’s commercial platform, the transit barge, and the spaceport. There’s also note of work on the upcoming IAE event area as well.

Meanwhile, the art team has been focusing on creating the engineering and bridge areas of the Crusader Hercules; LODs, UI panels, the cargo area, and the cockpit for the Crusader Mercury Star Runner; an irridescent sheen for the Esperia Talon; and the internal missile system for the Shrike. The art section also highlights work on the medical pistol, a new Behring LMG, and a new Gemini sniper rifle.

The character team section notes work on new armor sets targeted for 2021 and Subscriber Flair items planned for release in Alpha 3.11.1 and 3.12, with three armor sets specifically designed for mining and bounty hunting being concepted that will feature paired backpacks that make use of external inventory features.

Finally, the gameplay section details work being done on a new reputation system; an Asset Manager trading app that ties into the localized inventory system and a Mission Manager app that ties into the new dynamic mission system for the mobiGlas; and new features for restocking missiles, chaff, and flares for ships at rest stops, breaking them up into items that can be individually purchased. This adjustment, incidentally, will mean each item will cost more, but insurance prices and timers will adjust accordingly.

As usual, those are some of the highlights. The full report has all the granular details.

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FailingToComply

Given that the recent ‘kill 50 players to get a helmet’ has decimated the playerbase this month, cos the griefing was just out of control, perhaps SC should take a look at their audience’s appetite for PVP, and just how it’s implemented. Sitting out of range/angle of a space station’s guns, while shooting player in their hangars, is the worst kind of cheesing. None of the people I play with have bothered logging in during the event after the first day or two.

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Mallus

We’ve made progress, now buy more ships…

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Joe Blobers

We’ve made progress, now play the game to get more ships with in game credits… chocking!

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styopa

“The report points to progress by the environment team regarding … ship-to-station docking arms ”

Well now I retract everything I’ve ever said about SC, now it’s worth $300 million.

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Joe Blobers

Let’s ignore 3.12 upcoming patch, monthly reports, weekly ISC’s, 1 million backers growing every month.

Then pretend development budget = ‘ship-to-station docking arms’

Relmharver
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Relmharver

Hey Joe, do you get paid in cash or in-game credits?

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Joe Blobers

I am rewarded like all backers with two ambitious games, made by and for the gamer community, something which is not a copy/paste of two decades of the same game by Publishers not caring about gamer anymore.