
Things interacting with other things. That’s part of the focus for Star Citizen’s latest video. That sounds pretty rudimentary, but is part of a “zoo” — an internal playtesting playground — that provides a look at a variety of new interactions that currently aren’t in the game right now, such as power relays shutting down lights, doors being jammed open, and alarms going off after door locks are broken. And, yes, there’s even a point where a light bulb is changed, bringing forth all kinds of questions on how many CIG devs it takes to change one in-game.
The second half of the video features a sprint report that takes a look at radar filtering and radar signatures being blocked by physical objects like asteroids, iridescent paint, the exterior of a refinery deck within a La Grange gas cloud, and another look at frontier homesteads from in-engine, which paves the way for future updates such as frontier towns out in the wilds of space and player-made outposts. Though those are likely a long ways off.
One day…
Save that thought: You’ll be able to repeat it for many years coming….
Next year should be exciting.
…is what SC backers have been saying for years and will be saying for years to come.
– End of kickstarter: 40.000 backers
– End of 2020: 1 Million individual backers.
During Alpha… simply because the project keep improving and techs issues are solved one after another, with the two last remaining main techs Icache and Server meshing being implemented in the next 3 quarters, not years.
Meanwhile Ubisoft are planning to deliver a “remastered” version of Mass Effect and EA a SW squadron lasting 9 hours in solo plus a 5 vs 5 basic multiplayer mod for a few $ less than SC.
So yes next year is going to be exciting… and not because of others publishers.
Yup. After iCache and server meshing, there’ll be some other monumental technical hurdle that they’ll all say “After this one things will really pick up!’