The Daily Grind: What’s your favorite crowd control class in MMORPGs?


I know that crowd controllers as a standalone class have long since fallen out of fashion – most MMORPG players don’t even remember when it was CC, not DPS, that made up the third arm of the genre’s “holy trinity.” But I remember, and crowd control classes and skills remain among my favorite things to do in MMOs and any other video game.

I’ve had a lot of favorites over the years, but to me, the clear standout is the City of Heroes Controller, as the archetype allows truly impressive field control that can change the entire gameplay situation for the group. But even though I’ve had a long line of controllers, I keep finding that it’s actually a Defender set – Storm – that I keep coming back to. Storm is a soft control-and-debuffing set that allows you to keep enemies flopping and flailing. It’s certainly not as powerful as a Controller set, but damn if it’s not a whole lot more fun, with similar effects. (And woe to the mobs that have to deal with an Anything/Storm ‘Troller!)

What’s your favorite crowd control class in MMORPGs?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Bard hands down. DDO has fascinate and Otto’s dancing disco ball. Nothing like throwing up a disco ball over a horde of attacking giants. I hear they where good in Age of Camelot.

Ashley James

The best control class I ever played was Rift mage Dominator build in pvp.

You could be a real pain in the backside to the opposite team stripping mana etc, stripping health with enemy movement, squirreling players (polymorph) and just basic interrupts. It was such a pity Trion squandered such a great mmo.

Tygari D.

Final Fantasy 11 Thief class was the ultimate CC I ever played. FF11 was the only MMO I ever played where meticulous synchronization of players was required. People had to line themselves up with mobs to properly control a fight and keep everyone alive. Especially with thief trick attack and sneak attack combos.

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Dean Greenhoe

I feel CC is nothing more than a multi key, one-shot mechanic. Slow motion killing of your targets by rendering them defenseless and draining them of life over time.

I greatly dislike it in pvp and i’m pretty sure the npc mobs in pve do not care for it either.

As such, I should not post on this thread but heck, it’s 2020 so, there.


There was a recent survey among npc mobs about how they felt about crowd control. Only 0.01% answered and the rest were unfortunately dead before the letter arrived, so the survey was unconclusive with too little data to work with.

But yeah I can see as a pvp player cc is just an annoying mechanic – As a pve player, cc is a very tactical and fun element if implemented correctly.

Bruno Brito

CC is extremely tactical in PvP, it’s also prone to diminishing returns ( no PvP game should ever be without it ), and PvPlayers who complain about CC on a game with DR’s are just bad.

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I never really played CC. I was always the tank. I mean, my whole existence was crowd control in the grand scheme of things.


Eq enchanter; no competition.
In fact Eq takes gold, silver, bronze for crowd control options.

Alfie Goodacre

EQ Enchanter is an easy choice, classic and fun.

On top of that, Archeage’s various combinations with high CC potential, Nightblade and Abolisher make for really fun PvP and PvE characters


LotRO’s loremaster was pretty fun. Whilst I disliked the pets, the rest of the class was fun to play and there were plenty of situations at endgame where a good CC’er could make a big difference. Favourite CC skill was the root (i forget the name), but you did some AoE damage then 5 seconds later, everyone you hit became rooted for 30s. Was great fun in PvP, could really slow down a zerg!


EQ1 Enchanter for locking ’em down and Druid for kiting ’em around. :)



Anything that has lots of explosive AoE’s…

…er, less crowds to worry about in the end. o.O