Neverwinter brings the final phase of Redeemed Citadel to PC alongside its Epic Games Store launch


The PC version of Neverwinter has gotten itself a fresh patchin’, and with it comes the fourth part of the Redeemed Citadel. Yes, the building that already calls itself redeemed is being more redeemed, and it’s landed on the Epic Games Store to boot.

The fourth part of Redeemed Citadel will introduce the capstone for the content, with players working towards reopening the Forge. This new milestone won’t introduce new enemies, but will add the ability to upgrade hunt equipment to a higher item level, which means relevance for even low-tier hunt gear. In addition, the new server leaderboard goal will reward the long-awaited Divine Wings mount.

“Perfect World Entertainment and Cryptic Studios are excited to announce that Neverwinter, the free-to-play action MMORPG set in the Forgotten Realms, is now available on the Epic Games Store. Starting today, millions of Epic Games players can explore the vast world of Neverwinter and embark on a grand adventure. Now is the perfect time for new adventurers to dive into Neverwinter, as the game has just released the fourth and final milestone for Neverwinter: The Redeemed Citadel, a multi-part update that is now available on Arc, Steam and the Epic Games Store. Milestone IV will launch at a later date on Xbox One and PlayStation®4. Milestone III, however, is now available for console players to enjoy.”

Meanwhile, the latest patch adds a number of things like changes to tutorial popups in Ravenloft, more visible beams from the Amulet of Selûne in Umbraxakar’s Lair, some tweaks related to the game’s current Halloween event, and a variety of adjustments to items, enemies, and the UI.

source: official site (1, 2)

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Johnny Quantum

After many decades of MMOs, I’m finally over the constant grind and game of level/equipment catch-up.

Trying Magic the Gathering Arena and Hearthstone. Don’t know if I’ve found new gaming homes yet, but enjoying the change.

I’ll still pop into Neverwinter, Star Trek Online and Warframe for some random mission fun, but that’s about it!

Jeremy Barnes

It’s past time for MMOs to grow up and realize that the #1 thing is that the game is fun. The treadmill hooks to ‘keep people playing’ need to fade away and exist in the service of the game being fun and not be the primary point of the game.