SEED MMO video tackles fan questions about gameplay mechanics and development

    
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Fans of SEED have questions. Developer Klang Games has answers. It’s a Q&A session by any other name, but the game’s latest dev video presents it just a little bit differently.

The Q&A session addressed a number of topics such as specializing a colony for combat or manufacturing to encourage different playstyles, managing Seedling needs in order to keep their behaviors in check (or face some consequences), the impact players have on the game’s overall story and history, managing relationships among Seedlings, what exploration gameplay is shaping up to, experimentation of what research in-game will end up becoming, and attempts to create a dynamic biome system that changes based on player behavior — an entire forest being felled could change a location into a desert, for example.

source: YouTube
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Cory James Hill

So… this is wild, but this game has the same name and same concept as a game I was involved in beta testing like 14 years ago. The art style is close too, but the company seems to be completely different. Ultimately, the game failed and never really reached more than what I would consider an early-alpha state:

https://en.wikipedia.org/wiki/Seed_(2006_video_game)

I was super interested in it because the focus of the game was basically non-combat other than potentially against the environment and politics played a key part of helping decide the fate of the SEED colonies. Everyone had to take job skills to keep the SEED ship operating as the primary shelter and keep the colony alive until they figured out how to survive on their new home planet. The idea was that we would land/crash on the planet and then slowly strike out and learn what it would take to survive outside of it. The ship was home to an AI unit called TAU that would help the colonists. The game was open-ended with the action of the colonies deciding where the game/story would go. At least that’s what I remember of it.

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Rodrigo Dias Costa

The devs already mentioned that SEED is not related to Seed, but there’s a great deal of coincidences here.

Yet, there looks like it’ll have a lot of differences on the details, like having some combat skill, you’re being in charge of multiple characters instead of one, etc. It’s an interesting concept, specially for players that enjoy God games or Simulation games like Rimworld.

MilitiaMasterV
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MilitiaMasterV

Darn, that sounds like it would’ve been fun too. Looks like they went bankrupt according to that wiki tho.

MilitiaMasterV
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MilitiaMasterV

Not sure I’ll manage to give this one a chance, mainly because the art is a bit too cartoony for my tastes, but the concept sounds wonderful. I like to see how interacting with an area changes it over time. Good to see it’s progressing along as I’d heard about this awhile ago…