Star Citizen offers a look at ore refining features and new sniper scopes coming in alpha 3.12

    
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Star Citizen offers a look at ore refining features and new sniper scopes coming in alpha 3.12

When alpha 3.12 arrives to Star Citizen, you’re going to have a few new things to do as a cruncher of space rocks. As CIG has been keen on bringing up over the past few weeks, refinery decks are coming to the game, and in this week’s episode of Inside Star Citizen, we get a first look at the refinement process itself.

It should be mentioned that the costs, prices, and other granular details of ore refining are subject to change, but the overall process is pretty similar to any other mining job that’s happened in spaceship sandboxes — bring your ore to a refinery, go to a kiosk, pay the costs associated with refining the ore, and wait for the job to complete.

There are a few unique wrinkles to refining in Star Citizen, however. Certain refinery decks can be specialized in certain ores (meaning players could get more yield), and all refineries will have a capacity system in place; there are no hard limits to how many jobs a refinery can take, but if there are a large number of work orders, subsequent work orders will cost more. Both of these features are meant to entice players to shop around for the best places to complete their orders. These refining features are said to set the table for additional gameplay loops such as cargo hauling, piracy, and crafting.

The video then offered a closer look at new types of sniper scopes which will take advantage of zeroing distance features coming in alpha 3.12. There are three different types of scopes that will be added: a basic scope that lets players manually set their zeroing distance, a more advanced scope with a rangefinder that lets players adjust their zeroing distance with some visual aids on the fly, and a highly advanced scope that can automatically set the zeroing distance of whatever target players are aiming downsights at.

While it’s hard to really gauge a moment in the current PU build where such refined sniping will be needed, it’s good to have options. Or, perhaps, these are features that will be best suited to Theaters of War.

source: YouTube

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Pauleh
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Pauleh

I’m excited for it, spent a long time calling SC a scam with the masses but after actually giving it another go recently, I’ve had a blast. What’s in-game right now is very impressive, I look forward to future updates even if it takes a little while.

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Roger Melly

The thing that strikes me most these days not just with Star Citizen which has the largest amount of money poured into it of the publically funded mmo’s in development is the indifference to the genre in general . When it releases I have a funny feeling it will suffer the same fate as Shroud of the Avatar it will appeal to those loyal to it but he rest of the gaming public will just turn their back on it. I don’t say that any glee though because it would be nice if a game managed to bring back people into the mmo genre even if it was this one which I think is in a complete mess at the moment in regards to the management of its development .

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angrakhan

Well thanks to the constant marketing generated by CIG I’m sure that anyone remotely interested in Star Citizen will have backed the game long before it launches … If it launches… So, yes, you are correct in that it won’t bring in anyone new into the genre because you’d have to live under a rock to be even remotely interested in MMOS and not be abundantly aware of Star Citizen.

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Joe Blobers

Yeah the same wording since years by those explaining why it can’t work, how it is going to bankrupt next quarter or it is a niche that will never reach more than 200K’s backers…
Numbers prove the complete opposite and I am not even talking about funding but backers joining over years, despite Alpha and numerous click bait titles.
– 40K backers end of kickstarer,
– 500K 4 years ago.,
– 1 Million 4 years later.

Knowing many players never join any Alpha or crowdfunded project, next quarters adding more contents, gameplay and locations will attract constantly more new backers.
Not because Joe want it but because there is no competitors on the market with such scope, others space games being a good option for anyone loving their specific content (NMS, EVE, ED). None of them, despite their regular update, can’t even reach SC Alpha features packed.

Management of such project is not only extremely complex because everything have to be build from scratch including studios but it is also the best tangible hope for gamer community to have a company caring more about what they deliver (when done not because date) rather than immediate profit.

@Pauleh is the perfect example. Doubters do join and will keep joining, some during Alpha, beta or release.

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Tee Parsley

Yeah the same wording since years by those explaining why the games will be out by 2017,2018,2019, 2020….. See the pattern?

Including a third of a promised single player game that was claimed to be in some playable form several years ago.

Management of such a game is extremely complex. More complex if you are poor at it. But hey, next year we’ll get to see a roadmap to a roadmap!

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Joe Blobers

Fun that with such “deep” knowledge of the project you are still missing in 2020 the scope change for two triple-A: solo + MMO all from scratch at end of kickstarter.
There is no roadmap to a roadmap except in naysayers mouths.
A Jira based roadmap will be provided in December, meanwhile current available roadmap on CIG web site is available to everyone, plus weekly and monthly reports describing in details what have been done.

The pattern is pretty simple: released when done :)

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Nosy Gamer

I always find it amusing when you bring up the bait-and-switch Chris Roberts pulled on the original Kickstarter backers who contributed to the project back in 2012. I thought you wanted people to place trust in Roberts.

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Joe Blobers

No I don’t even try. The project does exist because of CR launching the kickstarter, then moving the scope to two Triple-A based on funding and overall backers base support over years, base that just double in the last few years, precisely because of the scope change, right during the worst time of development for any games company: Alpha.

As usual, ‘people’ aka naysayers in that case, do represent a totally negligible fraction of the backers base. They won’t trust CR even after SQ42 + SC are released and got few more Millions players :)

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FailingToComply

Do you actually play the game Joe? I mean – on a regular basis, doing missions etc. What ships are in your hangar?

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Tee Parsley

Not to go all BlabBlob on you, but a launch date doesn’t matter. Especially when you are going to continually add, change, and refactor your design, without plan or directed purpose.

CIG has proven that they can’t keep to a schedule, so they’ve just gotten rid of any hard dates. It’s more realistic given the amorphous management.

But by the gods, you can count on a Friday marketing video.

To keep the Loyals cocooned inside the Great Dream.

Pepperzine
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Pepperzine

I don’t understand how people can continue to follow this development. So much talk and time, when all that really matters is when it’s going to launch. Can get all the feature information they spew first hand via playing instead of reading a novel…

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Joe Blobers

Very simple. They do find in SC+SQ42 what they will never get from Publishers. It was true in 2012 as well in 2020.

In fact the situation for the gamer community get worse with Publishers clearly throwing crap, unfinished or copy/paste sequels… when not remaster of their older games.
Beside very few developers like CD Projekt or Rockstar delivering quality products every 5 or 8 years, space game lovers were simply orphans of such SC+SQ42 scope project.

Talk and time yes because it is part of the journey… and play Alpha while being part of the biggest project driven by and for backers.

There is a life beside SC…in December many backers will grab CP2077. That will distract us for a month, before next CD Projekt… in 5 years or more.
Imagine… 5 years of SC quarterly patch! :)

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Bruno Brito

Imagine… 5 years of SC quarterly patch! :)

Imagine is the right word, considering reality consisted of 8 years of SC lack of keeping up to self-imposed dates.

But by all means, keep up defending incompetence. I’m highly sure your fragile ego depends on it.

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Tee Parsley

Yeah, five years of quarterly patches, and SC Beta will be just around the corner!

Reader
Joe Blobers

… don’t forget: ” my grand son will fly real space ship…” otherwise it does not sounds dramatic enough /s

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Joe Blobers

Lol 8 years of naysayers prophecies all proven wrong.
Finishing your sentence by ad hominen is a proof of weakness and it shows :)