The Daily Grind: Should MMOs have hunger and thirst mechanics?

    
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The Daily Grind: Should MMOs have hunger and thirst mechanics?

I swear this isn’t a Thanksgiving-motivated Daily Grind, but it might as well be!

I am a big fan of video game cooking skills and often pick up those professions in MMORPGs that offer them. In fact, in SWG Legends, my main character is literally a chef. So naturally, I really want food to exist in MMOs, and I want there to be a purpose for the food players make.

On the other hand, I am not a huge fan of mandatory hunger systems that turn hunger micromanagement into a punitive system. I prefer to see food and drinks as powerful additive buffs combined with world flavor rather than something that can hurt your character if you, the human behind the screen, forget to pack enough food or eat at the right times.

What do you think: Should MMOs have hunger and thirst mechanics? Which MMO does it best?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Joseph Culver

Why not? Last mmo I can say I truely enjoyed was everquest. Eat and drink is needed for hp/sta/ mana regen. Can get stat food and set it aside to not be eaten and keep stats. I played it for 13 or so years. I never liked the mmo games that felt more like a single player game with everyone around me. You run through it like a single player story game. Everquest had this world of living people. Though the world itself was pretty static, the community made it their own. Trader tunnel, for ex. No need for a hub. Give players to take value in an item and set trades and coin for what they think the value is worth to them. I had a fbss back in the day and got a fungi tonic for it. All because the guy never had one. He wanted to buy it for 1.5 k. But I really didnt want to rid of it as I really liked it. What I tried to get for my monk for a while and I got it on my own. So he put more coin, other items. Still no. So he offered that. I didnt know how much they were worth at the time, I liked the effect it gave. So I agreed and figured I can try to get another one. That was me passing through and him inspecting me (rude, without asking lol). But to hunt and take you time and chat with your group. We talked about life and after time went by, same people I been playing with. Chats turned to family talk, kids, being a parent. I loved it. Over time it became something unfamiliar. I couldn’t recognize what the heck I was playing. Attempt of graphic change, patchwork zones of ones more detailed than others. I play a private server now. I even got my dad hooked on it as he left live servers too. We would team up on there. Missing that moment we moved to private classic project1999. We love classic, kunark, velious. Sorry, way off topic, food and drink? Yes, if it can be implemented to match the style the mmo went with. Absolutely! EQ is top down, the hardest mmo I’ve played, I tried a lot and just couldn’t get that bond with others. Nascha (Iksar War Blacksmith, Fletcher, leather worker) Would love a wireless mouse and keyboard for xbox and have classic eq only on it. Beats sitting at a desk with computer. Hurts after a bit in a chair. Be a cool dream come true. Keep classic graphics, was always better than the new crap. Y’all have a wonderful Thanksgiving, be safe on your travels (if you are).

MilitiaMasterV
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MilitiaMasterV

I like survival games, so yeah, sure in those. But just as another add-on to waste your time/cause you more grief? No.

I personally want to see more stuff like weather effects doing stuff to you…instead of being able to run through for example, a lava area or a frozen tundra, and not be having to watch a temp gauge where you need to either get back in a vehicle to manage temps or be harmed by it.

I loved trying to deal with the desert area in Runescape where you had to carry water skins. (I did enough questing there now to have unlocked not needing those anymore…that’s the kind of stuff I’m usually more fine with, give you a challenge to overcome then make it be something you can succeed overcoming…)

(Been watching a playthrough of Mass Effect 1 from a first timer…and the way they did stuff like ‘hazard planets’ where the environment has crush weight…so you can only run around for a short bit outside vehicle before it would kill you is great in my opinion.)

I’m used to managing food/water bars in games. I remember WoW with the sitting around with food/water…or having a mage in party who could create it. It was a mechanic that lead to being able to ‘pause’ and chat with each-other, which at the end of the day is the real reason we’re playing these MMO’s…because of socialization.

If everything is always ‘GO GO GO’ and no stopping, when do you find the time to chat?

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Flim Flam Devious

I don’t need to read this article. I’m gut responding to the headline.

Not just no, but FUCK THE FUCKING FUCK NO

MMOs are already enough of a tedious grind without taking the absolute worst that survival sandboxes have to offer thrown in.

Bleeding edge raiding in WoW is already tedious enough with all the micro shit you have to do to min-max enough to please raid leaders who insists everyone should be within 0.00000001% of perfect parses on every pull without making literally every fucking time you log in a list of chores that have to be done just to keep your toon alive.

No. Fuck no. Fuck this question. Fuck anyone who would even consider this.

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Jim Bergevin Jr

Like any of the other annoying micro stuff in a game, sure, include for those that enjoy tedious stuff like that, operating under the guise that it somehow makes the game more virtual worldy. But it should be a system that can be ignored in its entirety for those who find tedious and boring mechanics tedious and boring.

I hate cooking irl. I hate shopping for clothes and food in irl. I hate having to stop and fill up my gas tank once a week in irl. I play games to escape the annoyances of real life. Why in the hell would I want to play an mmo that mimics real life?

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Bullwraith

No.

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Adam Russell

You’re hungry
You’re thirsty
You’re hungry
You’re thirsty
You’re hungry
You’re thirsty
You’re hungry
You’re thirsty
You’re hungry
You’re thirsty
You’re hungry
You’re thirsty
no

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Vunak

If they are intuitive. If it is an annoying afterthought just to try and create a sort of semi-realism, then no. CrowFall for example is a way to not do hunger systems.

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Schmidt.Capela

IMHO, only if the game is about the survival, player versus the environment in the most literal sense.

For anything else hunger and thirst tend to be pure annoyances with little to no upsides; in the end, devs adding those kinds of mechanics to non-survival games tend to result in the mechanics being nerfed to oblivion to avoid annoying players so much they leave the game.

(Caveat: having hunger and thirst as optional mechanics, in the sense that you can just turn them off if you don’t want to play with them, can add quite a bit of value for a certain part of the player base. The issue then becomes how to allow players to opt out in a MMO without creating imbalances or else splintering the community too much.)

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Paul

No

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NeoWolf

I do not object to them as mechanics. As survival elements they are fairly minimally intrusive but as with all things it depends on HOW they are implemented and whether or not they feel like they add to the game or distract FROM it.