Elite Dangerous announces plans to adjust mining starting next week as part of greater balance efforts

    
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Elite Dangerous announces plans to adjust mining starting next week as part of greater balance efforts

If you want to get rich quick in Elite: Dangerous, the best thing to do is to start mining. However, there are a lot of players who think that mining lets folks get rich a bit too quick. Frontier Developments agrees, and so the devs will be making some adjustments starting early next week.

In summary, Paninite, Low Temperature Diamonds, and Void Opals will have new approximate maximum prices, while purchasable mining commodities will have the range of their prices increased. The majority of minerals extracted via core mining will see an increase in price (with the exception of Void Opals), and traders will see commodity markets offer an average price rather than minimum price when selling in bulk as well as an increase in the base prices of a number of general salvage items.

The idea, according to the post, is to keep mining lucrative without making players feel compelled to head to a triple hotspot when they need credits and to maintain “the health and longevity of Elite Dangerous.” The devs will be watching how these changes affect the game and will adjust based on observations and player feedback.

These mining changes are the first step of several balance changes, with the next major step focused on bounty and solo mission payouts. After that, the devs will address what they consider “important but less pressing elements” such as other mission types and exploration. Players can expect information on what changes will look like in advance, but if you’re a miner, consider yourself forewarned and forearmed.

source: official forums. Cheers, Panagiotis.

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EmberStar

Seeing news about this game makes me sad. I own it, I *wanted* to like it. But the learning curve isn’t just steep, it does loops. And when I tried it, the tutorial was worse than useless – it was clearly written by someone who already knew how to play the game. And it just assumed you *already* knew how to do things like “contact the station and request permission to land.” After half an hour flailing at the controls (even looking at the keybinds didn’t help) I only managed to determine that the stations take it personally when you hit afterburners by mistake and fly at them at top speed.

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Nim

If you want to play something easier consider NMS.

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EmberStar

I’ve tried No Man’s Sky. Got the mech, got the living ship, got bored in general and got *specifically* annoyed that “multiplayer” kept creeping into my game, even when I had it set to single player. Specifically in the form of tripping over a few planets where everything had idiotic, childish names and the living ship quest. Where I got sent to a reflection of the same planet as everyone else… and the mission took five times longer than necessary because people had placed bases on top of half the McGuffins. The beacon spam made navigation almost impossible, and the bases themselves seemed to be massively inclined to *troll* bases that existed for the sole purpose of blocking access to the McGuffins.

In any case, I don’t necessarily want “Duplo Space Game.” I’d just like the game to NOT start the tutorial by expecting me to know how to calibrate a *real* fusion reactor.

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Nim

I have 600+ hours in the game. If anyone told me they liked Elite 1984 or Freelancer and were looking for something like that to play in 2020 I’d tell then to buy X4: Foundations instead of ED.

S4 is really going to have to blow my mind for that recommendation to change.

Gipfeli
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Gipfeli

why are they so slow to do things?

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PhoenixDfire

Because for the last two and a half years, the main team has been working on Odyssey and there’s only been a skeleton team on the rest of the game. Now that Odyssey is getting closer to release, they’re releasing recourses to work on the main game again.