The Daily Grind: Do you follow the work of specific MMO developers?

    
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The Daily Grind: Do you follow the work of specific MMO developers?

If you’ve been around the MMORPG genre a while, you start to realize that specific developer names pop up again and again. Some of them are super famous, like your Richard Garriotts, your Mark Jacobses, your John Smedleys. Others, not so much.

Personally, there are some designers and artists and thinkers in the field I bet most MMO players have never heard of but who keep my attention because of stuff they’ve done that I’d like to see again: Thomas Blair, Kristen Koster, Daniel Dociu, and Emily Taylor all pop immediately to mind as people who turn out to have been responsible for some MMO ideas and visuals that I absolutely love.

But that memory works both ways: There’s also a handful of MMO personalities that serve as immediate turn-offs when attached to games, simply because I dislike what they did so very much. (And a couple more who have a long track record of wrecking my favorite MMOs one after another.)

Do you follow the work of specific MMO developers? To the point that you would blindly play a game they worked on? Whose work should we be paying more attention to?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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donvweel

I am currently putting my faith in Seven Sharif.

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Rndomuser

Not really, no. In my experience with many people I realized long time ago that people can drastically change over time, that change also affects everything they do, including stuff they create, such as books or movies or games. Liking one game by developer and assuming that you will also like the future game by same developer is irrational, and I’ve got plenty of examples especially using developers such as Bioware or Bethesda or DICE ;-)

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Bruno Brito

If Ion ever tries to launch a game, i’ll follow it religiously just to chuckle when it fails terribly.

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Oleg Chebeneev

I follow Ragnar Tornquist from Funcom and was following Braid Mcquaid when he was alive.

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donvweel

RIP Brad I hope they bring your last game home.

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Anstalt

Raph Koster and Mark Jacobs

I feel that Raph just has an amazing understanding of the potential of the genre and has a really well-rounded understanding of what it takes to make an interesting game. His knowledge of art, philosophy, psychology as well as the tech of making games seems to be second to none. Only thing that worries me is some of the games he has made feel more like an experiment, rather than a finished consumer product.

With Mark, his approach and knowledge seems more narrow, but I also feel he’s one of the few designers actually taking on the potential of “massively multiplayer”, figuring out how best to make use of massive numbers of players. Highly focused on PvP, but some of the designs he’s come up with for CU prove that he’s thinking deeply about making massively multiplayer fun and a central part of the experience.

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Anstalt

Only person I actively avoid is Jeff Hickman. He had a community role in WAR and was a producer for SWTOR and did a terrible job in both games. Admittedly haven’t seen him around for a while so its not something I have to think about, but if i saw his name on a future mmo I’d be really worried.

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Giggilybits

Didn’t they abandon ship and leave some lady in charge of War? Not sure if she was producer or developer but man did that ship sink fast after she took helm.

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Giggilybits

Any MMO Derek Smart would be involved in, I know to avoid.

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PanagiotisLial1

If Project Gorgon devs will make other games too I will probably at least check them out. Same for Fractured devs which I first met as volunteer devs in Linkrealms. Generally I am not too “hardcore” about it but I will at least have a look. That said we got to understand that even a great dev will have “hits” and “misses” so it not unlikely a couple of these games simply wont be clicking with us.

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Toy Clown

That would be Raph Koster for me. He’s designed MMO systems that I enjoyed in my first decade of gaming and I’m keenly interested to see what he’s doing with the cloud MMO project he’s working on. I also enjoy his philosophies and admire his political views.

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Loopy

Not really. Back in the day i used to consume everything Blizzard pumped out, because i’ve grown to expect high quality games. Nowadays, there isn’t really a developer or a studio that i would say “ok these guys make good games!”. Sometime good games come out of shitty studios, sometimes shitty games come out of good studios.

I’m loyal to the game, not to the dev(s).

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laelgon

Not really. If there’s anything that the whole kickstarter boom has taught us in the years since, it’s that just because someone worked as part of a team on a successful game in the past does not mean they possess any special ability to deliver an amazing game now. Games, and MMOs especially, are way too big for a single person to be the deciding factor in whether it ends up being a good game or not.