TitanReach resurfaces with a new dev blog full of updates and promise of more communication


Hey, do you remember Titan Reach? It styled itself as a modern take on the old-school MMORPG and cast its fortunes with a Kickstarter campaign launch in September. That, however, didn’t go so well: The campaign ultimately fell well short of its $430K goal, causing Australian developer Square Root Studios to admit defeat and instead aim for Indiegogo.

The recent dev blog resumes comms with a look at a variety of development updates for the game including an updated art style with new character models (no more featureless low-poly people, as pictured in the header image), a replacement of asset models with personally created ones, a new lighting system that promises to be more realistic, a full rework of the game’s map, and work on website updates.

The blog also promises much more communication going forward, with updates “every couple of days,” weekly dev blogs, Twitch streams every weekend, and members of the team actively participating in Discord chat. Speaking of future updates, the post also promises to share plans for funding as well as opening up for people to play. “Thank you for your patience and support over the last few weeks, we’re now back on track and working hard to increase community involvement,” reads the post.

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