World of Warcraft explains the Threads of Fate system in Shadowlands

    
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World of Warcraft explains the Threads of Fate system in Shadowlands

The basic flow of zones in World of Warcraft: Shadowlands is fixed. You start out in Bastion and finish up in Revendreth by following the main story, and if you choose to do the main story again, it’ll go the same way. But that’s an if indeed, because the Threads of Fate system that has gotten an official post outlining its mechanics lets you bypass the main storyline altogether for a more open experience.

When your second character completes the initial Maw questline (assuming your first character finished the first Covenant chapter), a choice will be offered as soon as you zone into Oribos allowing you to bypass the normal main story and instead level up via sidequests and world quests. Your character can also choose a Covenant to ally with immediately, meaning that you’ll be doing those sidequests and world quests with your final layout of abilities. It ensures that you don’t have the same linear experience every time, and variety is the spice of (after)life.

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Lucky Jinx

I have to say that, while forcing you to do the campaigns with the first character may feel like grinding teeth, it’s good in the long run. You get all your unlocks right off the bat and never have to worry about backtracking. I did that a lot in previous expansions. Bastion is boring, Maldraxxus is like “uhm.. I kinda like this”, and Ardenweald (especially the ending) just blew me away. I’m starting Revendreth now, and after Ardenweald, I have to say the bar is fairly high. I’ll have a nice little collage of screenshots ready for next One Shots. :) It’s been good so far, really. Took me a little while at first to adjust like “what the heck.. I can’t run to the next zone right away??? WTF?” But it does work– so far. I leave space for negative criticism because history has taught me well.

EDIT: For anyone wondering, you can skip all the side quests. I’m lvl 58 and some, entering Revendreth, so it should be plenty to finish it up. Save the side quests for your alts. You’re going to need them if you opt skipping the campaigns.

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Ironwu

So, at what point do the WoW developers just throw in the towel on the content from the previous expansion and:

1. Let ALL players start at the max level for the current expansion (i.e. 60 for SL).

2. Give ALL players appropriate gear to begin playing level cap content.

3. Adjust dungeon level difficulty and LFG to iLevel not character level.

I see absolutely no purpose behind making even new players go through ANY of the older content as it will do nothing to prepare them for the current content. It is especially odious to make any alt go through any old (or even current) content (as evidenced by the change discussed in this article).

There just does not seem to be any real reason for the pre-expansion content to even exist, and really very little reason to make anyone actually play through the expansion content just to get to the expansion content that starts at level cap.

Just my 2c.

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Vanquesse V

The leveling content exists to train people in playing their class, so that once they hit max level they will have a slight idea of what to do, so as to not make life miserable for others in group activities.

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Bruno Brito

Claims would be made before that it didn’t teach you much. Nowadays i think it does, but it’s still irrelevant content.

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Dug From The Earth

Not so much the game teaching you, but giving you a few hours of gameplay to get more comfortable playing your character. You may not even be close to pro, but you will at least realize the basics of your character, and where your abilities are on your bar.

Ive made instant max level characters for SPVP in Guild Wars 2, and trying to learn even the basics of a character ive never played is not something you can do in 2 minutes time before your match starts.

I for one dont want new players jumping into a dungeon with me only having had 5 minutes to check the tooltips on their abilities.

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Bruno Brito

Not so much the game teaching you, but giving you a few hours of gameplay to get more comfortable playing your character. You may not even be close to pro, but you will at least realize the basics of your character, and where your abilities are on your bar.

Agreed. I can’t deny that when they started selling boosted characters, the average skilllevel of the players took a turn for the worse ( not like people didn’t sell characters on ebay before ).

Ive made instant max level characters for SPVP in Guild Wars 2, and trying to learn even the basics of a character ive never played is not something you can do in 2 minutes time before your match starts.

True, it’s like 2 or 3 matches to get you going. Quite fun tho.

I for one dont want new players jumping into a dungeon with me only having had 5 minutes to check the tooltips on their abilities.

The point is that you can have content that teaches without it being leveling content. You don’t need to see levels going up as some sort of dopamine injection to pretend you’re learning anything. Comfort can come at top levels.

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angrakhan

Well if you’re going to do THAT then just dispense with the levels all together. Min? Max? How about no levels. You just start with your character and all of their abilities with low level green gear. Then the game is just a matter of ilvl. Then ALL content is suddenly relevant and viable for increasing ilvl. Scaling to player level is no longer necessary for any content from classic to SL. No need to throw in the towel on any of it.

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Bruno Brito

That’s actually a great idea.

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Dug From The Earth

Id 100% agree to this IF:

1. You have non-boosted max level character on your account (any server)
2. You have completed the main campaign once.

No reason to make experienced players have to waste time leveling and going through content again if they dont want to.

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Eliandal

Even though I’m no where NEAR 60 yet on my main (just WAY too many games to play – even WITH a raging pandemic) I like this idea!