Elite Dangerous hosts an AMA about Odyssey, player numbers, and future adjustment plans


In an effort to open lines of direct communication, the devs of Elite: Dangerous had an AMA on the game’s forums recently, covering practically the entire spectrum of player matters, from the upcoming Odyssey expansion to mechanic changes and nearly everything in between. Here are a few of the highlights:

  • Ship interiors for Odyssey, as stated before, won’t be available at launch, but questions regarding the feature came up regardless and were met with a “no further comment” style answer.
  • The third dev diary for Odyssey is expected at some point in December.
  • A player-driven economy is of interest to the devs but is also not something that’s planned for the foreseeable future, owing mostly to the fact that commodities need practical uses.
  • A couple of questions brought up Powerplay, and while the devs are mostly focused on Odyssey, they have stated that changes are coming.
  • There are still no announcements about cross-platform and cross-save features.
  • A beta for Odyssey isn’t scheduled yet, but the devs did state that beta testing is ” very important to the development of [Frontier Developments’] games.” Expect more details later.
  • A number of questions about Raxxla came up, all of which were replied to with [REDACTED] answers. The search continues…
  • Space truckers will have something to look forward to in the new update, they’ll just have to “wait and see” about just what that is.
  • AX combat zones are a feature that, apparently, will be coming back in some manner once the devs have crafted a narrative that explains their return.
  • Since Elite Dangerous arrived to the Epic Games Store, player counts were reportedly higher than the concurrency record set when Fleet Carriers arrived.
  • The problem of grind for material gathering is known by the devs and is not something that is desired, and will be addressed at some point in the future.

Future AMAs are set to happen every Wednesday, so those who perhaps didn’t get an answer to their own burning questions may have future opportunities to do so.

source: official forums (1, 2), thanks to Stuart for the tip!

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I played it hard for a number of months, and will very likely go back when Odyssey comes out. I may drop back in to fly around a bit occasionally, just to get my “flying around in space” groove fulfilled.

I have no pretensions that I’m anywhere even above-average in what I’ve done: about 50k ly, 1500 systems, discovered maybe 600. Pretty wet-behind-the-ears as an explorer.

But …as someone who basically is just there to explore (I exorcised my ‘space combat dogfighting’ gland overplaying Wing Commander in the 90s), one has to commit to that role. Their single-character model means that if I’m 5000ly out of the bubble, and they’ve got cool storyline things happening back in the human bubble, even if I wanted to participate, I either fly back (hundreds of jumps…zzz…and then hundreds back to where I was; hardly a ‘short’ diversion), or I have to abandon my accumulated explorer data, smash into a planet, and ‘respawn’ in a n00b sidewinder back home (gamey and lame, but possible & quick) or… ignore it all, accept I just *don’t get to do it* and keep exploring.

I will say that:
1) Elite Dangerous has a fantastically realistic simulation of space and the Milky Way galaxy
2) Space is 99% empty, and the 1% is still mostly boring burning balls of gas or airless rocks hanging in space.
…you can intuit the logical conclusion of 1+2.

Someone asked me if I’d found anything cool and really, no, after months? I haven’t. But really, I don’t harsh on ED for that: with 400bn systems, we’ve explored still probably less than 1% meaning they could have sprinkled super-cool stuff on 300 BILLION of the systems of the galaxy and we just unfortunately haven’t happened to stumble on it.

PERSONALLY, I do wish exploration felt more meaningful. I recognize that if it’s realistic, it IS going to be mostly-dull. I’m fine with a largely misanthropic, solitary life mapping stuff. But for example finding life should be a big deal (it isn’t worth much). Finding systems jam-packed with resources should be a big deal. It isn’t.

For that matter, I pipe-dream that ED’s setting would easily support a black-desert sort of ‘subcontracting npc’ crafting game, where as an explorer the stuff you find can result in claims that you DON’T make public because of their potential for your own profit, and set up organizations to exploit, which then generate NPC mining, freight, and even colonization missions which in turn spawn pirates… Even without the exploration bit, even within the bubble ED could easily rationalize a whole spacegoing Transport Tycoon engine that you can manage/defend, etc.

I’m sure Odyssey won’t make a meaningful step in that direction, but I’m hoping it’ll at least make exploration more interesting.


You could just buy a second account if you want to do bubble stuff, they are basically giving it away for free.


“Beta testing is important…”

When talking about software development that’s the same thing like saying:

“Water is wet…”

Was this really the level of answers they gave at their AMA… Sheesh.

Franklin Adams

An AmA where you can ask them anything but they don’t answer anything, film at 11.

They’re not the worst dev house in terms of communication, Ubisoft Paris still has that crown of shit, but what’s the point of wasting everyone’s time on this when they don’t answer anything? I get not saying anything about Raxxla, sure, I don’t expect them to, but with everything else “no comment” or “nothing to add” aren’t answers.

Oh well, FDev will continue to not know how to communicate, and I’ll continue to play ED and give them shit about it. Regardless it could be worse, could be CIG and SC. At least we have a playable game and not jpegs of “future ships” that cost $2k.

Turing fail
Turing fail

Couronne de merde” sounds so much nicer than “crown of shit”.

Parratich D

What’s the point of hosting an AMA then basically not giving any answers or any tangible information at all?! Frontier continues to have the worst communication strategy…

Franklin Adams

Don’t go tell them that, they’ll get whiny that it’s not legitimate or constructive like they did with the petition last year. I agree that they’re not good at communication, but they’re far from the worst.