Elite: Dangerous’ latest game balance update ramps up pay for bounties and solo combat missions

    
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Elite: Dangerous’ latest game balance update ramps up pay for bounties and solo combat missions

Earlier in the month, Elite: Dangerous announced plans to make a number of balance changes starting with mining. The next step forward in balance is being taken later today, with a focus on bounties and solo combat missions.

Specifically, bounties will see payout increases that are four times as much for the highest paying ones to ten times as much for the lower paying ones. Players are warned that the credit amount displayed on the game’s HUD when destroying a criminal ship won’t reflect these new totals. As for Massacre and Assassination solo missions, those are getting a payout raise too, with pay that will be around twice as many credits as before on average even after economic factors are taken into account.

Next on the balancing docket are payout increases for Combat Bonds and Anti-Xeno combat, which should be arriving at some point before the end of this year. Longer-term, the devs are taking feedback about Powerplay and Anti-Xeno combat to heart and are including them in future adjustment plans, though no timeline for those updates is available.

source: official forums, thanks to StuartGT for the tip!

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BalsBigBrother

Welp mining had it’s time in the sun and now it’s something elses turn. Looks we are back to early days of Elite Dangerous when combat is king so folks will live in combat zones.

I really don’t get why mining needs such a big nerf but that seems to be the way of things these day. Nerf the current thing at the top into the ground and then push another thing to the top. Instead actually balancing things so whatever you have fun with be that mining, pew pew, exploring or whatever that it’s equally rewarding compared to time investment.

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Xander Snyder

Unfortunately they nerfed mining a little too hard.

The average sell price for Painite was at an all time high last week at 1.3 million credits per ton (which was great but way too high).

Now Painite is averaging about 225k per ton, and you won’t get that because they have also severely dropped the demand for it so I was getting 110k per ton.

They were supposed to add some buffs to Deep Core mining since it is more skill based.

The problem is an update about 3 months ago broke the Pulse Wave Analyser, so right now you can’t identify and prospect the appropriate asteroids.

I personally enjoy mining, it is a relaxing way to spend time, zone out, listen/watch YouTube videos or listen to audio books.

I will try out some bounty hunting and other combat and see what the payouts are like, but Frontier doesn’t need to basically destroy one part of the game just to balance another.

07 Commanders.

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PewPewBattlemango

Finally, I can do something else than passenger missions.

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PhoenixDfire

I’m so glad they’re moving away from idea of rewarding the most boring parts of the game and heading towards a more risk = more reward type model.

However, I feel they needed to concentrate on piracy and smuggling and making that more rewarding. Those kind of missions are actually the most fun but the rewards are peanuts. As as far as Hunting down wanted players and their bounties, that needs a serious look at.

It’s good to hear that Powerplay will get a pass at some point; it is a lot more engaging if played properly (i.e. not used a shopping for modules). The Thargoid Heart Bug I don’t think has been fixed yet (which can cripple an Anti-Thargoid mission in a wing), that’s been needing fixed for years.

But at least I feel they’re heading in the right direction.

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PanagiotisLial1

About time I would say. The effort towards pay was very low for combat

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Loopy

Good. There was barely any incentive to do combat missions or bounty hunting if you wanted to make any money. Sure, it’s fun and all, but the money earning potential was absolutely abysmal compare to deep core mining.

StuartGT
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StuartGT

The combat playstyles getting a payout buff is awesome and well-needed