Crowfall plans to replace stat-building passive skills with active skills in its next update

    
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Crowfall plans to replace stat-building passive skills with active skills in its next update

Players unfamiliar with Crowfall’s terminology should know that “passive skills” in the game mean they allow players to accrue stats over time whether they play or not and were even needed in some cases to gain access to certain types of content. This, effectively, has meant that players who have been playing longer have access to more power and more content than those who are freshly arriving. However, that dynamic is changing completely, as the next update will replace passive discipline skills with active skills.

The new system will now reward players for engaging in content with gains in statistics that augment a character’s power and actively increase their proficiency. The new system is further demonstrated by a series of slides that showcase how Mining and Necromancy improves over time, increasing several relevant stats and opening up new equipment slots and other features. “The goal is to ensure a level playing field for all who join the battle in Crowfall – regardless of when – and to reward those actively playing,” explains the post.

This new system shift will arrive with the release of Crowfall’s next update, which will also reportedly introduce some performance improvements as well. You can look through the announcement for more, or you can check out a breakdown from YouTuber Crusader W. in the embed below.

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Mallus

This is a step in the right direction but this game needs allot more to make it worth playing, like a global auction house, mail system, UI and continued performance updates, smaller guild/alliance caps, better incentives for pvp, maybe some battlegrounds or arena’s for some quick pvp, more things to do in pve because the world just feels dead. The list goes on…

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CoreChamber

So they gut everything cool to create Guild Wars 2 GWG. Fail. I bought this game for EK, Passive skills and a crafting system designed by Raph Koster. Combat is horrible due to animation sync, everyone looks the same. Now we just have a PVP Lobby version of GW2. Wish I had my 500$ back. Such cool ideas, failing to deliver anything. Ill keep coming back, but its not looking good.

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Buddy Barlow

All these system reworks…how about adding content to the dead game world?

The world feels so lifeless and dull

kajidourden
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kajidourden

Aaaaaand just like that, they’ve doomed themselves to failure.

I get that there were people who didn’t like the passive training system but their solution is to literally do the same thing every other failed PvP mmo did and hope it works out for them? Good luck with that.

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Ironwu

Making folks who have time to play more be the more powerful in a PvP game?!?

What could go wrong?

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Kickstarter Donor
Vunak

This is the best change they could have ever of done for the game. They had the passive system in place for years and it was the number one main complaint about the game.

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Jo Watt

Log into this game from time to time. Not like any changes will matter imo. Doubt this game will really go anywhere anyways.

I was pretty interested in it long ago but every time I have gotten on it’s been a fairly awful experience on all counts.

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Mallus

But on the flip side the passive system would mean that people who have played for years would have years of advantage over a new comer with no way for them to ever catch up. The passive system was shite…