Lord of the Rings Online boasts at least 11,000 quests


Maybe at this point, Frodo and Sam should feel some pity toward the rest of us. After all, Lord of the Rings Online players have gone on far more quests than the Fellowship could even conceive.

Curious players petitioned developer Jeff Libby to help them figure out roughly how many quests that LOTRO has as of right now. Initially, Libby said that there were 15,000 quest files, but of those, some represented branching paths, deeds, and other behind-the-scenes trickery.

So what’s the actual total? As best as Libby can figure, the number of LOTRO quests to date sits at around 11,000. He said of those, he’s written easily a thousand of them.

“Without going quest by quest, it looks like it’s well over a thousand,” Libby wrote. “Most of the Epic, BBoM, a couple long quest chains like The Sword That Was Broken, The Rite of Clucath in Aughaire, The Ballad of Bingo Boffin, the 15/30/45 class quests, the Kingdom of Gondor and Durin’s Folk Allegiances, assorted festival chains like The Curse of Eerie Acres and The Blooms of Anarlosse… After fifteen years of development it definitely gets up there!”


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Oleg Chebeneev

Quests in LoTRO are outdated and in all those years they didnt put any effort to improve them. Just compare LoTRO quests to modern WoW storytelling. Day and night difference.


Except that they use a fair amount of bullshittery to get to that number.
EVERY hub seems to have a “help those 5 people out” and some have another tier where they’re each “help those 4 people out” which are just nested clicklinks more than “quests” in any real sense.


I see. A good portion of cut an paste quests?

I frankly don’t remember as it has been a long time since I’ve wondered around Middle Earth.

Bruno Brito

A good portion of backtracking, honestly. They have too many quests that are “talk to this person, do this, now go back, do this, now go back again”.

It feels a bit disjointed.

Jack Tyme

I speak for those that value time more than anything else; we dont want to do quests anymore.

Quests = The game telling you how and what to do, some gamers don’t like to be controlled.

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Paragon Lost

So, ln an mmorpg, what do you want to do?


That’s what sandbox MMOs are for. I still enjoy questing, but only when done right and with interesting storytelling.

Good quests to me are like participating in a well written book. Instead of just reading about the stories and adventures, i’m living through them. Bad quests are a waste of time; good quests are an interactive adventure.

Bruno Brito

Sandbox MMOs do have quests.

Bruno Brito

I speak for those

You don’t. Unless you’re the leader of the coalition to better use people’s time, then you speak for yourself, only.


Without improvements to client/server performance, LOTRO could have a million quests and I would not be interested.

I know there are lots of fans that will continue to put up with the lag, hitching, pop-in, de-sync, etc. But that only encourages the company to do nothing about the issues.

I was hopeful that the 64 bit transition would help, and some issues were improved upon. But the main problems seem to actually stem from client/server interfaces.

Oh well. Wait and see, I guess.


Looking at the recent ‘mini expansion’, there’s definitely an element of quantity over quality.