Grapecard’s Atlas tweaks armored docks and trading with its most recent update

    
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The latest update for pirating survival sandbox Atlas has armored docks and trade changes. That reads quite a bit like the last update made to the game, but this one is notably different, owing to the fact that it’s brought a smaller armored dock and made some minor adjustments to trade that (hopefully) aren’t going to break things.

Specifically, the small armored dock can protect Schooners and Sloops, with a beefy 20M HP and an upkeep cost of 50 gold every 24 hours. The large armored dock has been adjusted as well, ramping up its HP total from 300K to 30M and a lowered 150 gold upkeep cost. Armored docks have also gotten a few other overall adjustments like stopping damage to NPCs and Tames on protected ships and a requirement for ships to not have taken or received damage for five minutes before receiving protection from an armored dock.

As for trade, this update now offers paged lists for market searches in an effort to alleviate performance hits when players open a market. Items that can be traded have also been expanded, with a number of resource types, consumables, and other items like cannon balls and gunpowder.

It should be noted that this latest update reportedly also introduced a crashing bug associated with armored docks, but that matter appears to have cleared up. It’s just not an Atlas update without some crashtasticness, it seems, which is why the patch notes close with a disclaimer about early access.

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2Ton Gamer

They’ve admitted recently that they are not sure the direction of the game in terms of mythology vs steam punk vs ghosts etc.. These are things you kind of should have before a game comes out, even in EA, but whatever. It doesn’t help that development time has not been equally paced with the team giving probably 75% if not more to Ark and then throwing Atlas a bone here and there by introducing some new shiny structure or system, only for it to be full of new issues to drive off players.

This game has tons of potential, if they would just give the game some love and listen to the players. The most fun I have had with it has been on a PvPvE server I played during the summer that was a 8×8 grid (pretty big for a private nondedicated). There were only 8 PvP grids that went diagonally from one corner to the other so unless you wanted to go the long way around at times, you had to venture into some of those PvP grids, even if only to pass through quickly. The PvP grids had higher rates and some rarer resources so it was worth it to go there or you simply traded with those who were willing to go there. We had island restrictions on how many you could claim based on company size and we had some really good breeders who sold very well-bred animals. We also did large group kraken kills with a supportive community. The problem was after a month and a half, you ran out of things to do. There simply needs to be more PvE content and more of a reason to stay.

I’ll go back sometime in 2021 after more updates and I plan on playing on that same server(s). Hopefully after this final Ark Genesis nonsense, they either put some work into Atlas or give up on it and utilize UE5 to make Ark 2.0.

EmberStar
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EmberStar

Meh, I’m good with them gutting the team to the work on Ark. Considering they did *exactly* the same thing to Ark when they were sneaking around making Atlas in the first place. (Dropping the original plans to do at least a third TLC Pass following the first two, delaying Extinction by at least six months with no explanation and clearly half-assing some of that when they did finish it.)

The last time I checked, Atlas had less concurrent players than older, mostly *single player* games like Kerbal Space Program, Space Engineers and Prison Architect. It seemed to reliably have less than a tenth the population of Ark. I’m honestly surprised they’re devoting resources to it *at all.*

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2Ton Gamer

I don’t knock them for trying something different than Ark because at the time Ark was very limited anyway on what they could do with their augmented version of UE4 which they screwed up on by branching it off from UE4.12 so they could never use any of the future versions or upgrades from UE4 so they have been stuck in 2014 basically which severely limited them. UE4 is currently on 4.26. Everyone complains about Ark being buggy, but most fail to understand just how badly they shot themselves in the foot.

Their problem has always been robbing Peter to pay Paul and they have been behind ever since. Had Atlas been successful, would they have hired a bigger team and kept up both? They quickly seen that Ark was still a moneymaker so they quickly jumped ship to work on half-assed updates for it (TLC, holiday event filler, etc).

I say rush this genesis garbage and get to Ark 2.0 with a new engine and this time don’t screw yourselves. I love Ark. Best taming system and overall aesthetic to my taste in the survival genre. I am not crazy about all the tech junk and their story has never impressed me, but I’ve still put over 5K hours into it (thx Steam for showing that *eyeroll*).

EmberStar
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EmberStar

I’m sure it doesn’t matter, but I just checked SteamCharts: Atlas *does* beat out the concurrent players for Prison Architect (though not by much.) I was wrong about that. It has less than half the concurrent players of Kerbal Space Program, and gets completely stomped by Space Engineers.

At the moment I checked Atlas was the 153rd most played game on Steam, with (more or less) 3300 players most of the time. I do wonder who all these updates are *for* and how the studio thinks it’s going to make any money from it at this point.