Make My MMO: Elite Dangerous lifer? You’re getting Odyssey’s deluxe edition for free

Bad people.

This week in MMO crowdfunding, Elite Dangerous managed to outshine Star Citizen’s $600 ship by opening preorders for next year’s Odyssey expansion and setting the announcement trailer to Space Oddity. Granted, the preorders were a typical Frontier mess, but still, nicely done. And the studio didn’t stop there: It posted its final round of balancing changes before 2021, went into detail on the HUD planned for Odyssey, and vowed that “Lifetime Expansion Pass holders will receive the Deluxe edition of Elite Dangerous: Odyssey as part of their entitlement,” meaning they’re getting “alpha access, soundtrack, and the exclusive Pioneer suit skin” gratis.

Read on for more on what’s been up with MMO crowdfunding over the last couple of weeks, plus our roundup of all the crowdfunded MMOs we’re following!

Elite Dangerous

Recent MMO crowdfunding news

Star Citizen

Campaigns and crowdfunded MMOs we’re watching

3001SQ (Société des Mondes Virtuels) – Kickstarter unsuccessful, dev halted in 2018.
AdventureQuest 3D (Artix Entertainment) – Raised 368k; beta began Oct 2016.
Albion Online (Sandbox) – Launched July 2017, hit Steam May 2018.
Antraxx (Team Antraxx) – Kickstarter canceled.
Ascent: The Space Game (Fluffy Kitten Studios) – Successful KS. Fully launched 2016.
Ashes of Creation (Intrepid Studios) – Successful KS. Alpha zero.
Book of Travels (Might and Delight) – Kickstarted successfully. Closed beta.
Broke Protocol (Cylinder) – Unsuccessful KS. In free early access.
Camelot Unchained
(City State) – Kickstarter successful; open donations/packages.
Caribbean Conquest (Invenio) – First KS canceled, second ended unsuccessfully.
Codename Reality (Orode) – Kickstarter unsuccessful.
Contested Space (Zon)
Crowfall (ArtCraft) – Kickstarter win, Indiegogo. Beta.
Chronicles of Elyria (Soulbound) – Kickstarter. Abandoned March 2020.
City of Heroes Homecoming (Homecoming) – Monthly donation rounds.
City of Titans (Missing Worlds Media) – Successful KS; Issue 0 delayed into 2019.
Dawngate (Studio Wayfinder). Kickstarter successful.
Day of Dragons (Beawesome) – Kickstarter successful.
Descent Underground (Descendent Studios) – Successful KS.
Destiny’s Sword (2Dogs) – Kickstarter successful June 2019; demo avail now.
Divergence Online (Stained Glass Llama) – Abandoned in early access.
Dogma: Eternal Night
(Prelude Games Factory): Kickstarter. Probably dead.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Dual Universe (Novaquark) – Kickstarter funded, donor platform. Paid beta.
Eco (Strange Loop Games) – Funded, now in alpha.
Edengrad (Huckleberry Games) – Kickstarter funded. Abandoned, then not, then again.
Elite: Dangerous (Frontier Developments) – Funded and fully launched.
Empyrion Online (Eleon) – Kickstarter canceled; launched on Steam early access.
Endless Trials (Fire Hurts) – Kickstarter canceled.
Epic Space (
EverFeud (PSB) – Kickstarter canceled.
Ever, Jane (3 Turn Productions) – Now in open beta.
Fractured (Dynamight) – Kickstarter successful. Alpha 2.
Frozen Flame (Dreamside) – Fig campaign successful. In founder alpha.
Global Adventures (SubaGames) – Kickstarter funded.
Gloria Victis (Black Eye Games) – Open donations, no end date; in early access.
Greed Monger (Greed Monger) – Abandoned, now allegedly in refund process.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guardians of Ember (Runewaker) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage) – KS canceled; Indiegogo. Canceled w/ refunds.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment) – Funded and launched and now sunsetting Dec 31.
Ilysia (Team 21) – Kickstarter fully funded Oct 2020.
Legends of Aria (Citadel Studios) – Kickstarted as Shards Online. Launched 2020.
Life is Feudal (Bitbox): Indiegogo ended. Currently in beta.
LUX (Chimera) – Kickstarter canceled.
Maestros of the Anthymn (String Theory) – Kickstarter canceled.
Maguss (Maguss) – Indiegogo successful; open beta.
Mekria (Infinity Online Studios) – Kickstarter canceled.
Midair (Archetype Studios) – Kickstarter successful.
Nebula Online (Mizar Games) Kickstarter canceled; launched in November.
Neo’s Land (NeoJac Entertainment) – Open donations, no end date.
Novus AEterno (Taitale Studios)
Oath (Ready-Up) – Kickstarter funded. Seemingly abandoned.
Occupy White Walls (Stikipixels) – Kickstarter unsuccessful.
OrbusVR (Ad Alternum) – KS funded March 2017. In early access.
Overpower (Hydrant Games) – Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) – Open donations. Pre-alpha.
Pantropy (Brain Stone GmbH): First Kickstarter canceled, second funded.
Past Fate (Icy North): First Kickstarter unsuccessful, second successful.
Pathfinder Online (GoblinWorks) – Doom, mostly.
Path of Titans (Alderon) – Indiegogo.
Planet Nomads (Craneballs) – Kickstarted, early access launched sans multiplayer.
Playcraft (Bebop Games) – Kickstarter funded May 2019.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game) – Kickstarted in three tries + Indiegogo. Early access.
Project Oasis World (POW) – Kickstarter unsuccessful.
Pumpkin Online (Monique) – Downgrading from MMORPG.
RAW (Killerwhale) – Kickstarter canceled by Kickstarter.
ROKH (Darewise) – Kickstarter canceled; in  early access but not active dev.
RUiN (Tarhead Studio) – Kickstarter successful.
Sacrament (Ferocity Unbound) – Kickstarter failed; Patreon ongoing.
Saga of Lucimia (Stormhaven) – Indiegogo. Intermittent pre-alphas.
Seed (Klang Games) – Kickstarter launching in 2020.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon, Kickstarter funded.
Ship of Heroes (Heroic) – Kickstarter canceled, beta expected before 2020.
Shroud of the Avatar (Portalarium) – Soft launch July 2016. Launch March 2018.
Spycursion (Defun) – Kickstarter unsuccessful.
Squadron 42 (Cloud Imperium) – Beta delayed until at least 2020.
Star Citizen (Cloud Imperium) – Ongoing donations/packages. Backer alpha.
Starfighter Infinity (Ben Olding) – Kickstarter funded. Early access.
Swords ‘n Magic and Stuff (Kindred) – Kickstarter funded.
Temtem (Crema) – Kickstarter fully funded; now in early access.
The Exiled (Fairytale Distillery) – fka Das Tal; KS unsuccessful. Early access.
The Flower of KnighthoodKickstarter canceled.
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Idea Fabrik) – Kickstarted twice by A&B. Back in alpha.
The Stomping Land (Alex Fundora) – Abandoned.
The Wagadu Chronicles (Twin Drums) – Kickstarter successful.
Titan Reach (Square Root) – Kickstarter unsuccessful.
Trials of Ascension (Dragonfire) – Latest Kickstarter failed.
TUG (Nerd Kingdom) – Totally abandoned without a word. Now considered a scam.
Vigor Roads (NeuronHaze) – Kickstarter unsuccessful; early access planned for 2017.
War of Rights (Campfire Games) – Successful Kickstarter; in early access.
Zenith (Ramen) – Kickstarter successfully funded; now in pre-alpha.


Yes, some crowdfunded MMOs most definitely do succeed. But others crash and burn, and you need to hear about the whole spectrum of games that sought your money early in exchange for the promise of input and transparency. And that’s exactly what Make My MMO does every Saturday. Help us keep ’em accountable, would ya?

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To be honest, I’m not really bothered about the FPS combat in Elite. I’m hoping they’ve put just as much effort into exploring the new planets. If that’s good enough, I can uninstall NMS.


I really like the combat changes so far and Oddyssey seems it will be awesome. Meanwhile 4-5 expansions after it(if we get optimistic) Star Citizen may hit Beta only to find its revolutionary once features arent so revolutionary as years passed cause their competition added features while already released


but.. but.. will you be able to add more ketchup to your burgers in elite dangerous??!

will you?!?


Even if Elite Dangerous could pull off such an amazing technical feat, rest assured they’ll never reach the fidelity level of having to poop and shower in game. What kind of self-respecting space sim can’t be bothered to have pooping? It’s such an obviously integral feature!


E:D will never have SOCS.


Tee Parsley

Don’t forget SC’s planned $10 DeeJohn Mustard upgrade! Coming Real Soon Now!


I think it’ll be pretty funny if Elite: Dangerous and No Man’s Sky finish adding some version of all the “super important stuff” first. Heck, at the rate SC seems to be progressing I think *Astroneer* has a good shot at getting there before SC, and they’re not even in the race yet. O.O


Timing is an important thing in the mmo industry

Lots games had bad to mediocre reception on launch in the past cause they planned innovations that eventually released already, as time passed by during development, by multiple competitor games by the time they reached release point. SC is seriously playing with fire right now. If you challenge your luck too much you will most likely lose. Their competitors know all of SC’s planned features and they got all the time to get them before SC ever releases. And I cant exclude the possibility of new projects we dont know and are in development.

Joe Blobers

Comparing Indy games or even ED to SQ42+SC is missing the scope.

SC Alpha do pack already more features than current and future games publishers never care to implement, simply because it would cost hundred millions $ while SQ42+ SC do keep progressing.
Saying that “SC is seriously playing with fire right now” is like providing financial funds collapse next quarters. It was the moto of internet experts since 2015, the exact opposite happened :)


SC’s scope is that it is currently not even to full Alpha stage, with no realistic plan to even getting to that stage in the next year or two. The scope of Elite: Dangerous and No Man’s Sky is that they are both finished, active, and fully playable games that continue to add new features *in addition* to already being finished.

I will grant that SC is apparently incredibly profitable in it’s current state. Which would logically be a point *against* it ever being finished. Why should they kill their golden goose by releasing it when they can get legions of hive-minded drones to throw hundreds of millions of dollars at them for just *promising* to finish it? (Eventually. Someday. When they get around to it. Maybe.)

Joe Blobers

You are substantially wrong.

Both SQ42 and SC do progress every quarters and the two remaining core techs required to add the remaining gameplay together with Quantum economy are coming along the next 3 quarters.
Which mean that in two years, all gameplay will have reach tiers 1 plus several improvement and balance iteration loop. like CIG did with mining.

RSI make zero profit. The problem of comprehension start when mixing up revenues and profit… that kill your all speculation, the last touch is calling individual backers, “legions of hive-minded drones”
You are for sure a good sample of prophet throwing uneducated prediction and insulting 1 million guys and girls just because internet allow it :)


Features, or a vertical slice with still no content?

Yes, comparing other games to SQ42+SC is unfair, because there’s still no game to the latter. Just an over-glorified tech demo. Once the content arrives, QAing that is going to be a spectacular shitshow that will take even more time than it took getting to alpha demo.

Which isn’t a good thing for an MMO, just ask the sister act of Shroud of the Avatar: It, too, has the cultists who double-down their sunken cost while routinely applauding for another half-baked bolted-on feature that will be underutilized when the pittance that passes for “content” actually arrives.

The news about exploits will be glorious.

Joe Blobers

Even funnier: those three games don’t even approach SQ42+SC scope and never will, simply because they have totally different gameplay and scope.

Among the three none is even a competitor to each others.

Bruno Brito

I have the scope to become an attack helicopter.

Doesn’t mean it’ll ever happen.

Scope doesn’t mean shit when you can’t even complete your deadlines. All MMOs have huge scope, most of them fail terribly.

Joe Blobers

… none have +330M$ of pledges and counting plus private investors together with 1 million individual backers and 2 or 3 times more waiting to jump in at Gold release, because they never participate to any alpha or crowdfunded model.

About your attack helicopter game, it can become a reality. Do gather around you names who already delivered several good to memorable games, work a year or two to prepare your kickstarter campaign with a 12 guys team and see if you can gather 1/10th of CR’s kickstarter campaign to confirm gamer community is ready for your offer :)


SC has $330 million in pledges and hive-minded drones like you to defend it. It’s still not *even* to full Alpha, and the last time I watched video it still had janky character animations that even most of the asset-flip ripoff games would be embarassed by. But I’m not getting into an argument with a hiver like you about it – I’d be more likely to convince my goldfish that it can fly. Go ahead and worship at the altar of SC, and in five to ten more years when they actually finish the game maybe you’ll even be justified. (Did they release the roadmap to releasing their roadmap for their plan to release the game yet?)

Joe Blobers

But you can fly Emberstar. Just buy a ticket and you can fly for real in a plane or virtually with MSF or SC.
All those options being real because some individual did decided nothing was impossible :)
It does not cost me 330M$ but 45$… :)


Oh, and he didn’t say “I have the scope to make an attack helicopter GAME”, he said he had the scope to BECOME an attack helicopter.