Star Citizen adjusts insurance wait times and costs in 3.12 test build, sending the community into a froth

    
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Alpha 3.12 of Star Citizen is still running through its private test server paces, which is probably a good thing because the latest build of the game has brought some adjustments to insurance timers and costs and players are not too pleased.

For those who aren’t familiar, when an insured ship goes pop in Star Citizen, you simply head to a ship terminal and have it replaced for free after a wait timer ticks down, or you can expedite the process for a fee. With the latest 3.12 PTU update, the base wait time to reclaim a free ship, the cost to expedite a ship’s return, and the length of expedition time have all increased. These changes, according to the devs, are being made in an effort to stop players from self-destructing and reclaiming their ships to restock a loadout as a result of ordinance replenishment changes, introduce more consequence to actions, and bring Star Citizen’s economy closer to its final state.

However, the adjustments are not being met with delight by Star Citizen fans. One Reddit post offers a chart that shows the old and new timers and costs, illustrating how immense these adjustments currently go, while many replies in the original announcement post and on Reddit bring up a number of complaints, chief among them being that persistence is not reliable enough to apply these changes. A dev reply in the announcement post seems to further dig CIG’s heels in:

“We fully acknowledge bug-driven reclamation, and finding the sweet spot between supporting a live service and testing is a hot topic internally. However, the team does need to test these economy specific scenarios early. This type of testing is a key step in moving forward towards the intended experience, and isn’t exclusive to just insurance prices/timers. In fact, I’d expect similar ‘frustrating tests’ to come when it’s time to test physicalized inventories too. In the end, these early tests are essential and help us isolate pain points we can address sooner rather than later when their impact is more detrimental.”

sources: official forums, Reddit (1, 2)
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Tee Parsley

When you throw the kitchen sink at something, you should be prepared for a lot of plumbing work.

With everything they’re trying to shoehorn into SC, there will be perturbations for years after whenever the ‘official’ release hits.

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Joe Blobers

Not really. That is why the ‘pain’ phase is during Alpha and why many gamer never join alpha of any sort because they can’t handle bugs and wipe. Which is totally fine.

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Greaterdivinity

finding the sweet spot between supporting a live service and testing is a hot topic internally

The challenges of both developing a game and trying to make it fun for the early backers who are being asked to continue playing and shelling out money after years and years of development and testing.

I’m not even being shitty with this, they’re between a rock and a hard place with this and I don’t envy them. But it’s also what they signed up for with this, so I don’t feel bad for them, either.