Queries about telephonic ownership aside, Diablo Immortal still has the attention of many who would dearly like to see an official Diablo on a mobile device. The Blizzard-NetEase project dropped a whole ton of information this week, including confirmation of the game’s business model and an imminent start to testing.
First things first: A “limited public technical alpha” test started up with select lucky Aussies this week who will get to check out Diablo Immortal through the Google Play store. Six zones, four classes, and 15-minute dungeons are being included with this test.
Blizzard confirmed that the title will be free-to-play: “We plan on supporting Diablo Immortal with a constant cadence of free content, including new gear, features, classes, stories, and areas to explore. We also want to make sure every purchase feels fair and is guided by a clear set of values that place an emphasis on the player experience for all players.”
The studio also said that Diablo Immortal will take place in the space between Diablo II and Diablo III. The studio is still leaning on the title as an MMO, too: “Each zone can host dozens of other players with whom you can join forces to tackle large-scale zone events and special quests that require multiple participants.”