Global Chat: Is RIFT the Volvo of MMOs?

    
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If you’re not familiar with the blog 24 Hours In, you really should be. The author takes on 24-hour challenges (not consecutively) to investigate specific MMORPGs over a one-day duration. This month? It was all about Trion Worlds’ old stomping grounds of RIFT.

The game actually got a lot of praise in the end, with the author saying that its generic style belays a deeper substance: “All of the game’s weaknesses are on the surface, and sticking with it for longer than I have in the past has made me think better of it than I previously did. RIFT is the Volvo of MMOs — not terribly interesting to look at perhaps, but there’s a lot going on under the hood, and ultimately it’s a better product than some of its flashier rivals.”

Parallel Context: Represent

“I don’t often write about failpugs these days for two reasons: I’ve found them pretty rare in WoW Classic, and a lot of the runs I go on these days are with friends online. That doesn’t mean those failpugs don’t exist, however.”

FibroJedi: An introvert in a digital extrovert’s clothing

“My time away from social media and content producing has made me realise how tiring constant communication is. From around 2pm-ish most days until 11pm – often later – I have been tweeting regularly, interrupting my writing or gaming to share something. And that can be okay, but it comes at a cost to me – that of rest and energy drain.”

Kaylriene: The first week of Shadowlands

“Perennial favorite punching bag on this blog, the Maw. What does the release version have to say for itself? Well…it is pretty good! I know, I’m as shocked as you are.”

You all just hate me because you don't like me and I'm mean all the time.

Tales of the Aggronaut: Shadowlands thoughts so far

Shadowlands is a flawed experience and to be truthful I am still making up my mind if I actually like it or not. This game represents Blizzard trying something significantly different in focus than past outings. Essentially they have taken the concept of the Main Story Quest (MSQ) from Final Fantasy XIV and applied it to World of Warcraft.”

Yeebo Fernbottom: EG7, DDO, and LOTRO

DDO more than almost anything I have played has a huge disparity in player power between the haves and the have-nots. I’ve posted about it before indirectly, but the short version is that thousands of dollars or absolutely crazed amounts of grinding separate a character with maxed out past lives from one that only has a few. ”

Going Commando: Pacifist lost

“Once again it’s been quite a while since I talked about my pacifist Jedi Pacis. I recently decided to pick her up again and thought that this would be as good a time as any to write a little catch-up post about what’s been happening to her.”

Every day there are tons of terrific, insightful, and unusual articles posted across the MMO gaming blogosphere — and every day, Justin reads as many as he can. Global Chat is a sampling of noteworthy essays, rants, and guides from the past few weeks of MMO discourse.
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Bryan Cole

I actually enjoy Rift quite a bit. It’s fun to play in chunks here and there, the artifact system is addictive, the housing is top notch, it just gets grindy in the newer content and loses a bit of steam and can sometimes feel a little small in comparison to other MMOs out there, but it’s far better than a lot of other games trying to be MMOs.

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Deja Twixt

i kind of agree. i did play it through all the xpacs. but 1) no new content/xpacs and probably won’t be and 2) it is still pay 2 win.

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Feyd Darkholme

You might not prefer the aesthetic of Rift over other games, or find the lore boring, or not to your taste, etc, but Rift actually ends up doing most things better than WoW does honestly… I have no horse in this race, so take that into consideration. I play far more WoW than Rift, especially the last couple of years.

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Neurotic

RIFT is a solid-gold MMORPG experience and deserves tons more respect than it seems to get.

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Bruno Brito

Not really.

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Deja Twixt

i disagree and i did play it, all of it. The cash shop turned it into pay to win. 300 dollars for a set of raiding gear? and also there has not been any new content in years. And the last xpac was rushed and buggy and still no fix. There was a raid you couldnt finish because they didnt fix it. Couldn’t kill a boss because of a mech that was bugged.

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Box

I remember playing Rift on and off for years from it’s initial launch when it was monthly sub to about a month after they added the primalist calling and all the additional subclasses that give every calling every role. I only lost interest because of how dumbed down the game got once you learned how macros work.

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Deja Twixt

also, the cash shop and how the devs never fixed major bugs.

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Ironwu

More like the YUGO of MMOs. :)

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Leiloni

“Shadowlands is a flawed experience and to be truthful I am still making up my mind if I actually like it or not. This game represents Blizzard trying something significantly different in focus than past outings. Essentially they have taken the concept of the Main Story Quest (MSQ) from Final Fantasy XIV and applied it to World of Warcraft.”

Well to be fair, they started doing this with BfA so it’s not a new concept for them.

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Vanquesse V

Dunno, seems pretty offensive to anyone associated with the car brand. Also, modern Volvos look pretty cool imho

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PanagiotisLial1

and actually Volvo cars got a lot of luxury into them and a high level of protection

Rift on the hand was mostly copying WoW but had a crafting system and 2 innovations at its time. The innovations being the mix and max of many specs to make a compound build and the world events on open world. Many play themepark mmos for the storyline though and that is where it lacked as its lack of even remotely interesting story made questing dull

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Vanquesse V

and the mix and match spec was deeply flawed imho because of the huge incentives for spending 90% of your points in a single tree for most of leveling.
The concept was brilliant, but the execution left me wanting more

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PanagiotisLial1

Yes if you played ArcheAge too, it has a similar system but many cookie cutter options and many useless options. Also we got to mention, for Rift, it had a decent housing system. For its time at least – it was similar to ESOs housing instances but lacked the mobility you can give in ESO

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Bruno Brito

I still think that the soul system from AA and Rift could be improved upon and should be a great staple for MMOs allowing players to tailor for their specific needs.

If more mainstream companies used it, like Blizzard and Anet, the class system for those games would be way more interesting.

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PanagiotisLial1

Yes I believe so too because it would offer an almost open class system without the complexity of a sandbox, being more casual friendly. I just think none has the will to risk and resorts to stereotypes created by successful games.

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Bruno Brito

Such is the way of corporate.

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Louie

That’s what I was thinking too. Rift’s “rifts” were a pretty novel gameplay concept at the time it came out, I remember really enjoying how big and open the world was to compensate for them and honestly felt like I was playing another EQ2-like game for the first time since I tried it. That luster faded pretty fast as I leveled up more, though.

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SmiteDoctor

Lets not forget their Housing which was pretty good for it’s time.