EVE Online promises that ‘scarcity is not the new reality’ in its 2020 ecosystem report

    
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If you’ve found that there’s less ISK, resources, and general wealth in EVE Online, that’s not just your mind playing tricks on you; it’s absolutely by design. CCP has issued its 2020 ecosystem outlook, which elaborates on the studio’s efforts to move the economy of the game into what it considers a healthy state.

The post first opens with several points of rationale for its economic decisions, stating that “abundance breeds complacency and scarcity breeds war; predictable inputs lead to stagnant outputs; autarky is anathema to free trade.” According to the post, the EVE economy was “spiraling towards major excess of ISK, minerals, and assets” and acknowledged that adjustments have been uncomfortable while thanking players for their resilience.

With that all said, the post does promise that these lean times are temporary and adjustments are on the way in 2021. Plans include adding attention as a pillar to EVE’s risk/reward framework, adding more dynamic systems via expansion of DBS, and introducing Reserve Bank keys for the ESS as players begin to either bank wealth or plan bank heists. There are also a number of balance adjustments due in the new year like efforts to combat AFK cloaking, performing a general balance pass on mining ships, and establishing a sustainable role for Rorquals and Orcas.

“It is clearly understood and acknowledged that many players are faced with reduced income and some radical changes to what they have become accustomed to in New Eden,” reads the post. “To make it abundantly clear, scarcity is not the new reality, this is a temporary phase and it will end.”

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James Velasquez

The changes since last December have just made it’s harder to actually catch up as a new player with out throwing massive amount of cash into the game or running multiple accounts.

The game just makes the older groups and players more powerful while new players are effectively out of luck.

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Schmidt.Capela

And this is part of the reason I avoid games that aim for a healthy player economy.

A working, interesting economy requires part of the players — if not the majority of them — to be on the poorer side of the scale; without that the economy stagnates, as the EVE devs point. And usually it’s just not fun to be one of the have-nots.

The ways to escape that fate are to either be successful at the economic game or to be bankrolled by someone who attained that success. The first one just isn’t for me; I find the kinds of dealings needed to be successful in the market to be boring at best, if not outright frustrating, and something I absolutely never want to engage with in a game. And the second one, well, I will never, ever, depend on someone else in a game, so it’s out from the start.

This is why I don’t mind soulbind mechanics (which removes the economy from progression, at least partially) and actually prefer when I can’t even trade with other players in-game. It moves the focus from something I dislike (playing the market) back to something I enjoy (actually playing the game).

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TheGradius

I’ll admit that the changes are rough. I run several accounts in Eve as I like the challenge of running my own little mining fleets, but I’ve taken a pretty big hit. The moon mining changes from earlier this year really killed a lot of activity in smaller high-sec corps. Seems they’re wanting to funnel people into low/null sec for the rewards. I can’t blame them, but people got used to making money with low risk for a long time.

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Wilhelm Arcturus

CCP seventeen years in, “Trust us! We know what we’re doing this time!”

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Hurbster

So people will just unsubscribe and come back when things are normal?

port13
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port13

Sounds like they are looking for a new normal. One that isn’t as boring as real life. We want rags to riches stories in our games, not stagnant plutocratic empires.

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Wilhelm Arcturus

And stifling ways to earn ISK is a sure fire way to get rags to riches stories and not plutocratic empires… wait, no… that will prevent rags to riches stories and entrench plutocratic empires. Blimey, this redistribution of wealth is trickier than I thought.

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Schmidt.Capela

And that despite it being far easier to pull off in a game, where the devs can even bend the laws of reality to their whims, than in the real world.

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squid

That’s what I did—the unsubscribe part, at least (we’ll see about coming back).

I was enjoying myself mostly doing hisec mining in a little dead-end system, but after the mining changes, nullsec mining fleets strip-mined the system every day before I even logged in. I wasn’t really invested in the game, so I just quit.