Fractured welcomes you to a free end-of-year PvP playtest


Just when you thought you’ve unwrapped all the presents you were going to get this holiday season, there’s one more tucked away in the corner there! It’s a public playtest for Fractured, which is open to everyone from December 30th through January 3rd. All you’ll have to do to access it is become a registered user over on the website.

So what’s the purpose of this playtest? In one word, PvP. “It’s all about testing PvP! The criminal system will be live — only without the bounty hunting and jail systems. Plus, most existing abilities have been changed/rebalanced. Other than stress-testing game servers, our aim here is to get as much feedback as possible on PvP balancing so we can have that in a good state by the start of the Winter Alpha!”

There’s added incentive to helping with the test, too. Dynamight Studios said that players who impress the team during the test can win a permanent alpha key and be granted 1,000 Foundation Points. So what do you have to do to impress? You can rank high in PvP, produce great game footage, come up with the most creative character build, acquire a lot of knowledge, or develop the coolest land parcel.

Source: Fractured

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Also known as ‘gauging interest’ and ‘padding registered user numbers’.

I was slightly interested in this for a bit until I realized it was just going to be another PvP fight over resources thing.

Took a look at the map the other day and was intrigued by how it was split up/spread out, so certain areas kind of have more of certain things and thus it would enforce trading…but then realizing PvP would make participation in the mechanics suck, so it’s unlikely to find enough people who would stick around.

If games like this would knock it off with making everything a PvP battleground fight over resources thing…the concepts behind this game would be more fun (making a farm and tending animals, or a smithy and mining and lumber collection…).

But once again, just one more game fell in the trap of using PvP as their baseline…


Why is the modern MMO space flooded with PvP gankboxes with barely anything else on the horizon? I can only think that the answer lies in a desperate hope that a game will become the next hit on Twitch. I’d love to see some kind of recent poll about what MMO players as a whole prefer to do – PvP or PvE.

I’m a simple man. Give me an Engrish-free PvE questing themepark that has some reasonable level of polish – something new that harkens back to the classics – and I’ll be happy.