The Ascent is a solo/co-op ARPG set in a cyberpunk world of corporate-fueled chaos

Diablo 2077

    
14

Yup, it’s another cyberpunk-inspired dystopian RPG. Except this one is an isometric action RPG, has multiplayer right out of the box, and so far hasn’t pissed off any investors (but that’s mostly because it hasn’t tried to release yet). Welcome to The Ascent, a new solo or co-op ARPG from developer Neon Giant and publisher Curve Digital that sets players into a pretty interesting doomsday cyberpunk scenario:

“You play as a worker, enslaved by the company that owns you and everyone else in your district. You get things done, whatever menial task is given. One day, whilst sent on a routine assignment to make use of your skills with a cyberdeck, you are suddenly caught in a vortex of catastrophic events. The Ascent Group, the largest mega corporation on the planet, shuts down for unknown reasons, causing the automated security systems to go haywire. The survival of your district is threatened: rival corporations are trying to force appropriation and crime syndicates are looking to boost their black-market augmentation trade. You must take up arms to stop them from seizing control and embark on a new mission to find out what started it all.”

The Ascent allows for either solo play or multiplayer with up to three others, looting and shooting your way through the arcology where considering enemy height and weaknesses is key to combat. Players can tailor their character via augments, weapons, and equipment to make their avatar a precise and sleek fighter or a guns-blazing heavy hitter.

The game is set to release sometime in 2021 to the Xbox One and Xbox Series X/S and will be included in the console’s Xbox Game Pass offering, and it’s coming to Steam as well of course. For now, you can get a taste of what to expect in a gameplay trailer from one of the devs below.

Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
Solaris

Looks good.

Fisty
Reader
Fisty

Looks nice. I like how some of the environment is destructable.

Reader
Motherball

Love the look and feel of this demo. Not sure about gun combat in an ARPG. It looked kind of clunky, but other ARPGs have ranged combat, so I’ll wait to see more.

Reader
Zero_1_Zerum

Looks really cool!

Reader
Loopy

This.. looked way better than i was expecting. I’m actually very interested in the final product.

Reader
Mark

Watch it be co-op but not local co-op, like so many nowadays.
I hope not, though…

Reader
Kickstarter Donor
Greaterdivinity

Damn, Xbox only. I was kinda rolling my eyes when he was talking about bringing in things from other genres and then…bam, a functional cover system on an ARPG/twin-stick isometric shooter. Eyes fully unrolled.

Hopefully it makes its way to PC eventually, looks like it could be some fun coop.

Tyler F.M. Edwards
Staff
Loyal Patron
Patreon Donor
Tyler F.M. Edwards
Reader
Kickstarter Donor
Greaterdivinity

\o/

camren_rooke
Reader
camren_rooke

This actually looks interesting. Some nice little touches in it.

Would love to see a Shadowrun mmo.

ihatevnecks
Reader
ihatevnecks

It’s honestly a bit criminal that Microsoft, who still hold the video game/media license for Shadowrun, didn’t start working on SOMETHING after the Cyberpunk hype really hit.

Even worse after they acquired both Harebrained and Obsidian, two studios who could have made an amazing AAA Shadowrun rpg (if not MMO).

camren_rooke
Reader
camren_rooke

I think I’ll write a sternly worded letter,

“DEAR Bill ‘GRATES’,

Make a SHADOWRUN MMO or MMOARPG! Do it or I’ll never like your operating system again!”

I think that’ll get him going.

No idea what they are doing with it, but I don’t understand corpo thought. Why own an IP if you arent going to monetize it?

EmberStar
Reader
EmberStar

Honestly? So that no one else can monetize it either. It costs nothing to squat on the rights like a jealous toad, and as long as they do none of their rivals can use that IP to make anything either.

MilitiaMasterV
Reader
MilitiaMasterV

^This. The whole point in buying out your competitors as a monopoly is to make sure nobody is competing with you. It crushes creativity. It’s one reason I’m virulently anti-corporations IRL.