Book of Travels names Baldur’s Gate, Moomins, classical art, and Studio Ghibli as its influences

    
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When you’re creating something, it’s entirely natural to draw inspiration from and be influenced by works that have come before your own. That’s most assuredly the case for tiny multiplayer online game Book of Travels, which shared some of its own inspirations in a dev blog on Steam.

Among the works that the team at Might & Delight cite as influences are the open world gameplay of Baldur’s Gate, the light and dark aesthetic of fine art masters such as Arnold Böcklin, AJ Casson, and Orientalist artists, the sense of ambiguity in the natural world from Ursula K Le Guin’s book A Wizard of Earthsea, the balance of light and darkness in Tove Jansson’s Moonin series, and the sensation of peace and solitude from Studio Ghibli.

In the future, the devs of Book of Travels will offer followers a look at game audio and a briefing about the dangers found in the game world. In the meantime, there’s plenty of influences to peruse that could perhaps create a mindset of the overall aesthetic the title is looking to achieve.

sources: Steam, Kickstarter. This post was edited after publication to properly attribute A Wizard of Earthsea to the indominable Ursula K Le Guin. We regret the error.
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