Neverwinter will let players hop in to first new Sharandar zone without an item level requirement for two weeks

    
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Neverwinter will let players hop in to first new Sharandar zone without an item level requirement for two weeks

Are you looking forward to the first part of Neverwinter’s upcoming Sharandar expansion but are worried about your item level not being up to snuff? For a little window of time after the initial launch, you won’t have to worry about that, according to an announcement on a recent dev blog.

While the first adventuring area of the expansion will require players to have a minimum item level of 40,000, the first two weeks from the launch of Iron Tooth will turn this requirement off. Furthermore, if players complete the introductory mission during that time frame, they will retain access to the content and be scaled up to the appropriate item level when in those zones.

The dev blog offered a few other tidbits as well, including a look at the first campaign details and word that the old Sharandar zones will be going away while boons from that zone will shift over to the new Sharandar, but if your primary concern was whether or not your character was strong enough to join in the campaign, you can put that fear to rest.

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EmberStar

The fact that there is Item Level locks was something I was unaware of. Instead of enticing me to FOMO and play the game, this just makes it even less appealing to log in at all. Oh, goody, I have to do the BS gear grind to even experience the story now. Whee.

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Johnny Quantum

Item level requirements are a bit turn-off for me as a casual player. I always struggle in the new zones due to sub-par equipment – which just ends in me taking a break from the game. This is bad for player retention. I guess they are hoping people will either spend more time to gear up or spend more money, just won’t be me!

allwynd01
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allwynd01

It depends how much time you can spare on the game. I think people should just admit to themselves that some games are just more time-consuming than others and therefore not suitable for them due to that and the fact that they don’t have or don’t want to dedicate a certain amount of time to the games in question.

It’s like people complaining that Classic WoW is too unnecessarily hard for no reason and that Retail is better and that MMOs should be easier and value players’ time.

No.

There are easy casual games for casual players or players with less time or patience and there are hard, old school games for hardcore players or players who can dedicate a lot of time in them.

Not all games should be accessible for everyone. Trying to do that to all games is the main reason the MMO genre is dying and/or in a process of complete stagnation and lack of innovation.

I’m not defending Neverwinter, because I don’t play it anymore, but I think the game should remain the way it is, there are players who enjoy it as it is. And players who can’t keep up with it should instead admit their situation and find a more suitable games instead of trying to change everything to suit to them.

For example, I could never enjoy EverQuest 1 because of certain things, but I would never want it to change to cater to me, I accept it’s not for me and there are thousands of players that enjoy it as it is and that’s perfectly fine. Or Albion online – I despise PvP gankboxes, but I don’t want it to include PvE for me, there are already thousands of players that enjoy it as it is and that’s perfectly fine – I will never play it and that’s perfectly fine.