The Daily Grind: What sort of repeated content do you find least fun in an MMO?

    
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The Daily Grind: What sort of repeated content do you find least fun in an MMO?

Every MMO has repeated content. It’s part of the very nature of the games. Maybe you’re repeatedly doing a dungeon, or repeatedly grinding enemies, or repeatedly getting back all of your stuff after someone teleported in and hit you with fireballs until you died before stealing your stuff for kicks. The point is that there is repeated content to deal with, and if you are playing an MMO at some point you will be engaging with it. The question, then, is what sort of repeated content you find particularly obnoxious.

For me, slowly formed groups for repeated content kill a lot of the enjoyment, and repeated PvP matches tend to drag a bit. But for some players, grinding enemies is repetitive in the worst way and outright deplorable. Others really dislike repeated dungeon runs regardless of whether or not you can queue up for them. The list is as long as the list of repeated content types, and so we ask: What sort of repeated content do you find least fun in an MMO?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Franklin Adams

Dailies for random motif drops in ESO. I swear to Azura and Akatosh, if I get another goddamned Arkthzand dagger or bow motif I’m going to scream. I’ve gotten so damned many of them that I don’t even bother selling them, the 2 to 4k just isn’t worth the time. For the past month I’ve been giving them away to random low level players near the Markarth wayshrine.

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Sajiri

Daily quests. If it’s required for progression, I can’t stand it, it just makes me hate the game.

The only time I don’t mind it (I dont enjoy it any more, but I don’t hate it) is if it’s just a side thing that’s temporary and not required for better gear or what have you.

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Adam Russell

PVP where its just zerg. hate it more than anything

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Franklin Adams

Ugh, yeah. If there’s no strategy to it other than who can survive a contest of attrition I’m generally not going to care. If it’s something where if you do not think, you will not win, then I tend to really like PvP, but the second it’s just who has the greater pack weights than it’s whatever.

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Jon Wax

At this point: crafting

If it involves a pick or an axe and a tree or a rock…

Patrice O’neal “uggggghhhh!”

creationguru
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creationguru

Gear progression is the worst of all. I just don’t care to grind out what ever resource to get the latest best gear when I know 3-6 months later I can do 1/10 of the work to get it. Please for the love of god make gear mean more than just how it looks or an AR/ilevel number just horrible.

And then you get said gear to run the same instance over and over again no thank you unless I have voice and fiends to make the grind better its just a no not fun.

Dailies are also a bad excuse to run games as in the end once the game feels like a job it’s time to take another long break.

The one loop I do really enjoy is leveling alts as I love a leveling journey much more than end game grind loop as in the end I like to experience the world that I am in and less about trying to find a loop todo at the end.

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Kickstarter Donor
NeoWolf

Reputation and Token/Mark/currency grinds.

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Oleg Chebeneev

Least fun – daily quests (I hate them).
Most fun – battlegrounds (I love them).

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Anstalt

Dailies usually

The content for the dailies is usually really easy (boring) and the rewards are usually crap, so I normally avoid them. If the rewards are worth having, then i feel annoyed at having to do the boring activity.

Beyond dailies, I’ll vote for crafting.

I’ve yet to play any game that had interesting crafting, and by that I mean the actual process of crafting an item. It’s nearly always just inserting materials into a recipe to receive an item, no real gameplay, no skill, no fun at all. Gathering materials can be relaxing and at least has the chance of some interesting fights along the way. Selling crafted items has the fun of playing the market and making some money. But crafting itself….ugghh.

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Hirku Two

Dungeons and Raids. It doesn’t matter if they’re group-only or solo-friendly, I simply don’t enjoy that kill kill kill / loot loot loot / go go go type of gameplay.

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MolleaFauss

especially if it’s the only activity/content after a certain point in the game.

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Kickstarter Donor
Estranged

Mobs for dailies that take an excessive amount of time to murder. This will make me give the reputation grind a big middle finger and go on to another game until new content arrives.