Neverwinter’s latest update on PC introduces a major rework to ratings, item level, and stats

        
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    The big-scale combat rework for Neverwinter has officially gone live on PC, bringing with it some major changes to how ratings, item levels, and stats work on characters, along with some patch notes that are probably the most number-heavy and deepest the game has ever seen.

    This rejiggering is meant to improve scaling, make it easier to understand how ratings affect stats, make item level more accurate, make it easier for players to choose the right gear, and make it possible for players to either make creative character builds or min/max as they see fit. The notes then leap into a deep dive on how changes to ratings, item level, stat percentages, equipment, companions, and boons among other things play into the system and enhance character power.

    Players that log in to Neverwinter after this update will notice a few things are changed for their character as well: Total item level will be higher, stats may be a little different, players will have a free respec, and there will be Bonding Runestones in their inventory that can be exchanged in Protector’s Enclave.

    These adjustments are in-depth and wide-reaching, so make sure to look through the patch notes for more, or check out the video embed below which also breaks down these new adjustments.

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    driveled

    Wow so that’s supposed to make it easier to understand? That whole system appears to be a convoluted mess. Also they really should have taken the opportunity to scale back those ridiculous numbers. 500k hit points is so meaningless…

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    Darthbawl

    Well yuck, now I am worried about our streaming group.

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    EmberStar

    From some of the comments I’ve seen (here and elsewhere) they missed a decimal point in the scaling somewhere. Enemies that were perfectly fine before will stomp you into the floor now. So the system *is* more simple… in the sense that every fight is apparently equally impossible. :(

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    Sleepy

    Also “Play Neverwinter, it’s just been updated, and here’s an affiliate link and a video!”

    …when 30 seconds on the forums would have told you that you can’t actually do that at the moment.

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    Bruno Brito

    I honestly loathe the item level system, because it uses the worst part of vertical progression and oversimplifies it, breaking all manners of versatility and personalization that a gear system might have.

    Sigh…can we just…get rid of vertical progression altogether and go like GW2, where we have just different stats and we…like…run things…and i can’t believe i will say this, for FUN?

    Shocking, i know.

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    Sleepy

    It’s also completely broken. I literally can’t progress at all now (as a non level-cap character). Groups of mobs that were easy before can one-shot me now. Seems to be an issue with trash mob scaling, some bosses are a walkover compared to them.

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    Blake

    Ugh. As someone who just started to give the game shot and whose only character is a level 25 Fighter this doesn’t sound like logging in is going to be fun at all.

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    Blake

    Yep totally broken. Just tried playing. Just died twice to small mob packs I could handle without issue just a few days ago.

    Oh well.