Star Citizen shows off some new planet modification tools and lays out general plans for space combat

    
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Star Citizen’s weekly video series has come back online once again, and this week’s episode moves from showing off yet another tool to discussing broad-stroke plans for ship-to-ship combat moving in to 2021.

The first half of the video grants a look at some new toys that let the devs modify the surfaces of planets, whether its tools to create hills, valleys, and flat surfaces, or tools to automatically generate rivers on planets. The demonstration stresses that these tools are still very early and need a bit more refinement, particularly in regards to river generation to account for appropriate vegetation that would spring up around rivers, but it at least offers a “programmer’s take” on the new tech.

The second half of the video talks up the annual “combat summit” that sees devs from several related teams at CIG outline their plans for dogfighting going into the year. One point of discussion was the use of capacitors, with plans to make them apply more of an impact in a fight, while another point is about weapons; the devs note here that they’re not attempting to create a meta so much as have each weapon feel different and have a different role in space combat, which in turn leads into ship roles being more defined as well.

source: YouTube
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Sean Barfoot

Surely the bigger story is them removing Delamar and Levski from the game to stop the servers shitting the bed.

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Joe Blobers

They were placed in Stanton temporarily. This remove prepare the arrival of the New Crusader, adding not only locations but 3D clouds.

It make sense to remove a couple of assets to test new events like Xenothreat. As long server meshing is not implemented, development continue and will focus on quality of life.

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Nathan Aldana

I love that theyre so naive they think its at all possible to make the weapons different but balanced. Theres always gonna be a meta unless all things are equal.

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Tee Parsley

Wing Commander’s combat code was fixed by a programmer, borrowed from another game, coming in and taking Roberts design – every ship having different coding – and replacing that with one unifying code. In two weeks. Guess who was picked as the director for WC2?

Not learning from your mistakes is par for the course here….

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Ken from Chicago

How does the coding differ for the Aurora, Hornet, Gladius, Buccaneer, Reliant, Titan, M50, 100 series, 300 series, Starfarer, Cutlass, Apollo, 890 Jump, i600, Reclaimer, Mercury Star Runner, Hammerhead, Idris, Freelancer, Caterpiller and Carrack?

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Ken from Chicago

Is it naive to limit the advantages and disadvantages of different styles of weapons to keep from being *extremely* unbalanced?

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Bruno Brito

Wait…isn’t this game about space combat?

Isn’t this game also…eight years in?

What the f…

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Ken from Chicago

No. No it is not. STAR CITIZEN is far more than merely space combat.

That’s why all the complaints about “pay2win” spaceships are crap. A $600 spaceship may be awesome in combat but crap in racing or in trading, especially since the bigger the ship the more expensive it is to operate it, from fuel, to arranging times for players to login to crew the ship–or pay the salaries of npc crews. Aside from cargo hauling, there’s mining, harvesting, smuggling, racing and more planned, salvaging, medical rescues, exploring, data couriering, farming, escorting, official land racing (vs the current player-run land races), building outposts, etc.

And even in space combat, a $600 war spaceship with an inexperienced captain and crew can still be beatened by a skilled pilot in a $100 spaceship.

But those aren’t the headlines that get the clicks. Instead around the web, you have so-called game news recycling years old complaints without reporting on progress in development. So people remain in the dark about the current status of the game.

Gipfeli
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Gipfeli

still p2w in my books

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Phubarrh

Wait, they’re still planning space combat?

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Joe Blobers

Companies do plan all the time, when they developed product, new ideas vs priorities and they keep doing it after it is released.
Better get planning summit when developing a space+FPS MMO including multiple type of ships, professions while adding new gameplay and expected increase of players with implementation of key techs like Icache and Server meshing.

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Sleepy

“the annual “combat summit” that sees devs from several related teams at CIG outline their plans for dogfighting going into the year.”

Can we pause for a moment to consider how insane this statement is for a game that hasn’t actually launched?

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Armsman

The issue is – that’s the one large aspect of the game that HAS launched – as it’s the majority of what you can do in the current Alpha (IE – Space Combat).

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Ken from Chicago

Name 3 mmos that did NOT take years to develop.

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Harbinger_Kyleran

/shrug

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styopa

I think it’s great that a game whose development started in 2012 is in 2021 getting their plans squared away for how space combat should work.
Definitely should be on their “to do” list about now.

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Ken from Chicago

Name 3 mmos (not in maintence mode) that stop updating their combat system.

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styopa

Eq2 – not in maintenance mode, as they keep releasing content
Animal crossing – has never updated any combat system afaik
League of legends – they add things all the time but afaik they don’t change the mechanics

Note: no, it’s not a serious answer since you’re literally half the replies in this thread, you’re either Blobers’ second account or a different astroturfer.

How long has it been since the game actually released, then?

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Joe Blobers

EQ2 was released in 2004 (EQ1 in 1999)
Basic combat system did not change much as this is the very classic Fighter, Priest, Scout, Mage Archetype with 20 different Races plus 3 alignment rules. So beside adding new areas, outfits and crafting recipes, combat system just don’t need to be upgraded anymore.

Nothing comparable with SC space combat system challenge.
We got several flight models, to be fine tuned over time with capital ships battles and multiple ships using so many differents weapons and counter-measures.

That is the very meaning of planning and have little to do with the number of years to develop a game, especially when looking at others companies releasing simplistic combat system, with no to little innovations but still requiring 8 years of development… without even being finished at released (who said CP2077?)

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styopa

He asked for 3 examples, I gave him 3 examples. (shrug) Rationalize all you want, there they are.

SC is actually in it’s 9th year of development. 2021-2012 = 9.
I agree with you CP2077…of course, they’ve actually released a game. As far as I can tell, Chris Roberts has not – since WC1 – actually released any product, ever, until the money-guys are screaming that he has to. Lacking that in this case, and with people continuing to spend $ on imaginary ships, I don’t really expect he ever will.

It’s clever of you to log in both accounts. Seems very genuine. Almost like there are 2 different people.

If someone is hypothetically astroturfing for a company under two separate accounts, do they get paid twice? Asking for a friend.

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Joe Blobers

Stopya if you can’t admit two different guys out of 7.674 Billions human can’t have the same view or sensibility about a topic it is your problem. Tell that to your friend :)

All game created and released by CR have been good to excellent. He was not alone. His brother Erin never quit games development during the past two decades and CIG gathered a lot of talented individual…

The funnier is to read in 2021 that 1 million individual backers with up to 30.000 playing daily is a proof of incompetence or failure.
For your information, backers don’t spend on imaginary ship but pledged to a bucket called “devs salaries” to support the game they care about.
Those ships are as real as any WOW assets or a CS:Go Factory New Souvenir Dragon Lore that can sell for upwards of $20K… and they are not mandatory to play and enjoy the game.

There are example of Orgs with fleet of big multiplayer ships bought in game with credits.

No more than 45$ is required to get all flyable ships.