Cyberpunk 2077’s latest patch ‘lays the groundwork’ for a better game

    
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With massive player dissent, mismanagement, horrible console performance, and filed lawsuits against it, Cyberpunk 2077 has seen one of the rougher high-profile launches in video game history. But CD Projekt Red is hoping that hard work and incremental improvement will change the game’s fortunes — and the company’s battered reputation.

Hence, this past week’s Patch 1.1 and a slew of performance fixes for the notoriously buggy CRPG. “In this update, which lays the groundwork for the upcoming patches, we focused on various stability improvements and bugfixes,” the studio said.

The patch, which is out on all platforms, includes stability enhancements, crash fixes, quest fixes, and some help for PlayStation and Xbox players. PC players can now earn Steam achieves even if they’re playing in offline mode.

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MilitiaMasterV
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MilitiaMasterV

May not even buy it at this rate…

HalLundy
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HalLundy

Good. More fixing, less talking CDPR.

I love the game (wasn’t even that buggy for me to start with), but I feel CDPR has fallen from their popular good graces with the way they handled the whole release and aftermath; rightly so.

Now I don’t see a reason to buy games primarily on GoG, in order to “support the small, good guys”.

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Ir1shguy

Same. Zero issues from day one. Attempted tons of other games on release day that were unplayable. I would call this the most dramatic launch nothing else.

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Blaaznar

I must be living in a parallel universe.. in 20 hours with the game I had one crash and no significant bugs. Enjoying the writing, the direction and the world.

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Nathan Aldana

if you;re enjoying the world outside of the missions you;re definitely living in a parallel universe

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Dug From The Earth

Downloaded and installed the patch.

Jumped into the game, loaded my save that I load to consistently test performance (always in the same place). No performance gain.

Followed an NPC around just to check the AI.. walked 10 feet one way, stopped, turned around and walked 10 fee the other. Then repeated forever.

Shot a person in a car, cops were alerted, one instantly teleported INTO the car that I shot the person in, only they were standing in the middle of the car model. Then the car blew up.

Exited the game.

Nope. Still not time yet.

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Loopy

I believe this patch was supposed to be fixing some gamebreaking bugs and issues that prevented people from completing the story. No idea where this “laying the groundwork” sentiment is coming from (from the studio i mean), but i didn’t see anything specific in the notes that talked about quality of life improvements or the AI rework.

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Dug From The Earth

I think this all comes down to how the Management just cant seem to be straight forward and honest with us. They either are too vague, or are blatantly deceitful.

In this case, they announced the January and Feb patches as “large”

This falls mostly into the “vague” category here, because what do they mean by “large”. Do they mean filesize? My patch was 1.1 gigs. For a game that is over 60+ gigs, 1.1 isnt large at all. Do they mean “large” as in the number of things that get addressed? Well… thats not exactly accurate either as this patches really only touched on a handful of things.

To put it more simply…

Players/customer came forward with a pretty big list of issues. Some game breaking, some mid range, and some just glitchy hilariousness that didnt stop you from playing. When these have been presented to the CDPR team, and the team responds with “large patches”, as a retort to how little the “small hotfixes” actually fixed, expectations of what “Large” means is going to be pretty high.

This is STILL a case of Management being utterly F$%!ing clueless as to how much work and time needs to be put in by the actual developers to fix and improve things. So they say things like “Large patch” and then ride the wave of good hope from the customers. Instead of saying something more down to earth and tangible like “In January we will release our first non-hotfix patch that will address a few of the game breaking issues, mostly on consoles.”. That would be honest, but it wouldnt keep the hype/hope train running. Its kind of a scummy way to run a business, and they are losing more an more fans each day they do it.

Even their comments on WHEN it would be released were borderline misplaced. Stating, “released in the next 10 days” and then releasing it at the very butt end of the 10th day. Im sure if you asked ANY dev, they would have said, “We need all 10 days, because every day sooner is that fewer fixes that the patch will have.” So why did management say “within 10 days” instead of just “In 10 days”. Its all PR marketing BS. “Within 10 days” subconsciously builds the belief that it COULD come sooner. That maybe they are on the ball with doing things and dont need the 10 full days. Which couldnt be more untrue in this situation.

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dreamer

For the first the two “major” patches, I found this one to be pretty anemic. It also introduced some serious show-stopping issues, not the least of which is the main quest bug detailed in other posts.

Matt R
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Matt R

It’s going to be a while before we hear anything about non-bug related work for Cyberpunk2077. That would be great if it were the bugs that ruined the game for you. If it was the incomplete mechanics and lack of immersive world, then it’s probably best to check back in 2022.

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Rndomuser

Yea, it is mostly minor bug fixes, this patch and probably the next one does not fix the broken and barely existing AI:

Npc patch 1.1 seriesx from cyberpunkgame

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Bruno Brito

I find hard to believe that those are the only “layings” they will be having.

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Rndomuser
Fisty
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Fisty

Pretty sure I had this bug before this patch. Only advancing a day worked for me.

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Rndomuser

From what I’ve read, this is a new bug specific to this patch, which was supposed to fix old bug which was similar to this that existed before this patch. There is a discussion about it in patch subreddit:

Cyberpunk Update 1.1 – Patch Notes from cyberpunkgame

EmberStar
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EmberStar

Whee. That feeling when a bugfix creates a new bug that looks similar but is mechanically totally different than the old bug! “But… they both make me explode… I don’t want to explode.” Hush, you.