Last week, Neverwinter released a major update on PC that applied a far-reaching rework to combat, changing the way stats, item level, and ratings applied throughout the entire MMORPG. Almost immediately, there were reactions from players pointing out problems with the patch, which has been a rolling theme from the game’s community over the course of the weekend.
The vast majority of threads on the game’s player feedback forums are agitating for change as players experience confusion regarding how stats work, combat zone monsters that are suddenly becoming too powerful, and stronger equipment bafflingly making characters weaker.
There are, however, a few folks who seem to appreciate the rework, with some stating that the adjustments now requiring players to work together in combat zones as a positive thing. One player on Reddit even went so far as to say that the Neverwinter playerbase that’s complaining about the rework is part of the problem with MMORPGs in general, though replies to that thread point out that argument is reductionist and ignoring the wide swath of solo-focused content.
The devs have been taking reactions to the rework to heart, and while it doesn’t appear that a wholesale redaction of the update is on the cards, a tweet this past Friday notes that adjustments to leveling progression are in the works, with the first hotfix reducing the item level of critters in a “wide variety” of leveling content.