Neverwinter’s combat rework on PC lights a bonfire of player complaints

    
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Last week, Neverwinter released a major update on PC that applied a far-reaching rework to combat, changing the way stats, item level, and ratings applied throughout the entire MMORPG. Almost immediately, there were reactions from players pointing out problems with the patch, which has been a rolling theme from the game’s community over the course of the weekend.

The vast majority of threads on the game’s player feedback forums are agitating for change as players experience confusion regarding how stats work, combat zone monsters that are suddenly becoming too powerful, and stronger equipment bafflingly making characters weaker.

There are, however, a few folks who seem to appreciate the rework, with some stating that the adjustments now requiring players to work together in combat zones as a positive thing. One player on Reddit even went so far as to say that the Neverwinter playerbase that’s complaining about the rework is part of the problem with MMORPGs in general, though replies to that thread point out that argument is reductionist and ignoring the wide swath of solo-focused content.

The devs have been taking reactions to the rework to heart, and while it doesn’t appear that a wholesale redaction of the update is on the cards, a tweet this past Friday notes that adjustments to leveling progression are in the works, with the first hotfix reducing the item level of critters in a “wide variety” of leveling content.

sources: official forums, Reddit, Twitter, official site, cheers Bruno!
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Richard de Leon III

As someone pointed out on youtube, these changes have one goal, to get players to spend money. Every balance patch NW has had over the years made it a point to make max level toons weaker in one regard or another to encourage them to spend money on boosters, augments, or whatever they got for sale in the shop. Although im out my initial investment, I’m glad i havent spent a dime since the initial release.

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Sleepy

At the moment for me it’s varying from challenging to completely broken, depending on the zone and the mobs (63 warden). By and large I can’t progress at all. I’ve shelved it other than logging on for the lockbox key each day.

It seems almost all the testing was done by fully kitted out level 80s who flat out don’t believe the levelling experience is now broken.

What’s particularly noteworthy is the number of people on the Neverwinter forums complaining, who have only one or two posts in their post history. New, casual players who normally wouldn’t go near a game forum signing up specifically to complain about the non-80 experience. It’s a mess.

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GumpsGang

Ahhh, so I was not imagining the game felt a bit more challenging.  I’ll share some of my experiences from the weekend. :)

On Saturday, I returned to NW with a few friends from Twitch that included both new players and returning players.  We finished our WoW Key runs for the day and the friend who inspires us to try things out and face game challenges (such a bad influence) thought we should relax by trying out some Neverwinter.
We did have a group so we zerged about doing quests on the main storyline.  Could definitely feel that combat was a bit more challenging than I remembered.  We had fun.  One of the new players commented the next day that they did try some solo stuff on a Ranger and died a bit (but got through it).

We also ran into a NW Dev in Twitch chat on Saturday.  They seemed to be looking at gameplay and commended the team was working all weekend to bring out some fixes.

We returned Sunday (NW day 2) after completed a WoW raid.  We tried our first official NW dungeon.  It definitely felt harder than before, not just a faceroll through mobs anymore.  We had fun.  I  played two characters over the weekend, a fighter and a pally, so my returning experiences are from the view of two tanky characters.

I have no real opinion hereon the changes as I’ve not put enough time into the game to get a good feel of them and I’m not at the endgame anymore (that was years ago).  Still a fun game thus far with or without the faceroll through leveling zones, but this is just based off derping about some over the weekend.

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Tobasco da Gama

with some stating that the adjustments now requiring players to work together in combat zones as a positive thing

Count on this crowd to come out every time devs do something completely asinine.

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Richard de Leon III

No doubt, its usually people who cant make friends on their own merits. They want others to be forced to group =up with them.

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Ken from Chicago

Wow, I quit Neverwinter because they messed up the balance in the max level zones when they raised level cap from 60 to 65. I can’t imagine the entire game having combat messed up so foes were too strong.

Sixuality
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Sixuality

Neverwinter’s balance has been a mess every since they raised the level cap to 80 with Undermountain and applied level scaling to all of the level 70 zones – i.e. almost everything a max level player will do. This game’s level scaling is terrible and while it’s less noticeable in group content it’s extremely obvious soloing as a new level 80 when everything prior to Chult and Ravenloft becomes a walkover.

Honestly I love Neverwinter – it’s one of my most played games – but I’m so sick of the balance problems I’m leaving it alone for a while until perhaps they sort it out. Seeing as there were similar complaints around the time of the release of Undermountain I suspect they’ll over-correct and nerf everything into the ground. Again.

Oh and the argument that standard open world levelling content should require a group is absurd. This isn’t 1999, and MMO design has moved on.

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Tanek

It baffles me that a company with multiple games that, at least superficially, seem to be based on the same engine and framework, can run things so very differently in one vs the other. I’m not saying STO has perfect level scaling mechanics, but it is FAR better than anything I have seen in NW and covers pretty much the whole of the game. Meanwhile, NW can’t even get it right for festival events.

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Neurotic

I read a post about this on Reddit that was literally an essay on psychology, economics and all kinds of things, without ever really mentioning the actual game. It was bizarre.

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Dug From The Earth

If only they had an actual rule system to base the game off of, they would at least have some sort of stable foundation….

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driveled

When you consider the popularity of 5th edition and that Neverwinter is pretty much the flagship D&D game you would think they would try to work towards those rules as much as possible. Instead its cram packed with the completely dead 4th edition stuff and hilariously bloated numbers.

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Bruno Brito

I’m going to die on this hill:

Just shove Cryptic and DBG together with their new EG7 overlords and make a hybrid NW+DDO game with the foundry back and housing.

Done, cash in.

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Richard de Leon III

For them to redesign the game from 4th edition to 5th edition, they would have to rework the entire game from the ground up. They might as well release a brand new 5e dnd game at that point. 4e and 5e are so different its nutty. Though I agree, 5e is so good I would play an mmo with that rule system.

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EmberStar

My problem is that it’s not even following 4th Edition. It’s a game *suggested* by the 4th Edition rules, in the same way that most Hollywood movies are “based on true events.” I don’t own any 4th Edition rules, but I’m pretty sure there’s nothing in 4th Edition that results in player characters having a quarter of a million HP.

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Richard de Leon III

true, but the base system at its heart is 4th edition, no doubt about it. If you knock out the floor of a building everything will collapse. It really does have to be a complete rebuild for them.

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Baron von Munchausen

Ehh. It has the daily/encounter/at-will pattern but that’s about it. It doesn’t feel like you’re playing anything related to D&D, aside from the skinning.

That said, I’m not sure how you make a compelling MMO out of 5th edition either, so you’re not entirely wrong. They would have to redo it all, it’s just not really because of 4th-edition-ness.

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Dug From The Earth

Its so far from 4th edition at this point its not even worth mentioning.