Mobile MMO Warhammer Odyssey makes a combat balance pass and adds some quality-of-life features


Hey, remember Warhammer Odyssey? We’ve touched on this game a few times over the past couple of years, including a look at a very familiar game world in November of last year. Since then, the mobile MMO has been soft-launching across the globe with plans to fully release at the end of January, but before then, there’s been a patching to the game.

This latest update attempts a first pass at combat balance, revamping skill trees from level 1-15, adding a new passives at level 6 and 15, and adjusting the Archmage’s Wind Blast skill and the Engineer’s turret skills.

The update also makes a number of quality-of-life adjustments, including improvements to out-of-combat healing, faster rewspawning for challenging enemies, item price changes, a nerfing to small health potions, and a level cap increase to 30 among other updates. There are a pretty varied list of changes made with this patch, so those who are invested in the game will do well to read up – especially with a global launch coming up in February.

source: official site (1, 2)

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Dankey Kang

I think I’ll stick with vermintide for my fantasy fix; regardless I’m glad fantasy is getting more attention these days, people pretty much wrote it off after WAR flopped so bad.


I got to try some of this a couple of weeks ago, and overall I was actually pretty impressed. They didn’t gender-lock the classes like I’d expected them to, and though it certainly still needed work, it played well overall. No auto-combat option was also very nice to see, and this definitely feels more in the tier of mobile MMOs like Villagers & Heroes or Adventure Quest 3D. Here’s hoping the decide to release a PC client like those games too.