World of Warcraft makes Torghast unlocks account-wide

    
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Here’s some really good news for players who are groaning in anticipation at running those lengthy Torghast levels in World of Warcraft! Blizzard hotfixed a way to share those achievements across your entire account, meaning that you only have to accomplish this once to enjoy the benefits for your army of alts.

“Now, when you’ve completed a Torghast layer on any character on your account, your other characters will have access to it,” Blizzard explained. “Players who have been running Torghast regularly should now find their highest layer available on their alts. This unlock sharing can’t look back very far though, so if you haven’t run Torghast in a while, you’ll need to complete a run on your main, and you’ll then see the higher layers available on your alts.”

The studio did specify that this change doesn’t apply to the alternate Twisting Corridors mode, which is “separately shared to alts” versus affecting normal layers.

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Dug From The Earth

Why dont simple concepts like this make it into the initial release.

Every single time Blizzard seems to drop the ball with this.

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Utakata

In Torghast, where two hours of your life goes to die…

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Lucky Jinx

It’s not addressing the entire problem that is “having more than necessary amount alts, but are just too much fun to be discarded,” but at least it fixes a specific part of the larger problem, so overall I’m quite happy about this.

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Richard de Leon III

Even with that change there is no real reason to run torghast after you have earned enough soul ash. They need to add loot, solo gear progression equivalent to najatar that has special abilities only in torghast at the very least. So what if solo players can get progression, as long as they are playing they have their metrics.

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Sorenthaz

Wasn’t that supposed to be the point, to give folks a solo progression option?

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Zandohaha .

Blame the playerbase for this.

(Edited by mod. Please review the commenting code.)

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Danny Smith

“Hey so turns out this randomly generated busywork is super monotonous on more than one character” “really? huh”

How do they never listen to the things that are obviously going to happen based on beta feedback like this? Its just islands again. If the activity is a subtrap for gated resources all the carrots in the world wont matter when it just feels like work rather than voluntary fun.

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Java Jawa

IKR, you’d figure playing a hamster in a wheel isn’t gonna be fun for very long.

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Zandohaha .

To me it’s voluntary fun. And for a lot of people I know. The problem here is the playerbase thinking that every single piece of content in the game must be for them whilst also feeling entitled to the rewards for activities they don’t want to do.

(Edited by mod. Please review the commenting code.)

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Danny Smith

Clearly Blizzard doesn’t agree with you and wants the playerbase to think its for them with the nerfs but thats only going to serve to make it more monotonous. Just further impressing its just a timehole.

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maydrock .

Wonder how well a fresh 60 will fair in a level 8 Torghast…..

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Richard de Leon III

If they are a tank I would wager pretty far. Even before the nerfs paladins were breezing through the levels.

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Ironwu

I don’t see why the developers cannot figure these things out before the expansion has been out for months. I suspect that over the coming year that we will see more and more changes that make the game more accessible.

Unfortunately, it is far to late for me to be interested in this sort of ‘progression’ model anymore. Especially when everything I get is going to be made unusable at the next expansion.

Note that this ‘Borrowed Power’ model is VERY different from previous models. In the past, you could continue to use your gear at full power until YOU decided other stuff was better.

I will not pay to play a game with this ‘Borrowed Power’ model. In fact, I would not play it if it was free of charge.

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Sarah Cushaway

Yeah even my husband, who was always way more in love with WoW than me, is finally going “this really sucks and I don’t want to do it anymore”.

What’s even the point? In 2 years, every boring chore you just did will be meaningless once they yank those old systems and cram in a bunch of new and just as pointless systems. Everything feels absolutely disjointed, and really is of no better quality than most F2P Chinese MMOs. WoW even resembles them now with their parade of endless gaudy mounts that have about 0 lore purpose other than “collect ’em all”, their cash shop, and level boosting because the game is so tedious people would rather shell out 60 bucks than actually play through it.

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Nathan Aldana

and those of us who do enjoy the levelling tend to have the opposite problem. Whats the point of enjoying the levelling when I know the second I hit 50 I get autobooted out of all the fun I was having in [pandaria or Draenor and shoved into the shadowlands if I want any more exp?

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Zandohaha .

Journey. Not destination.

I do not understand your mentality at all. Surely the point is improving your character so you can do harder content. Why does it matter if 2 years from now this progression is reset? Why must everything you do in game be for some sort of perpetually lasting purple pixels. You really do not make a lick of sense to me.

Artifact power was crap because it involved too much mindless busywork. The problem with it being the fact that one day it will be removed is really odd to me.

“Note that this ‘Borrowed Power’ model is VERY different from previous models. In the past, you could continue to use your gear at full power until YOU decided other stuff was better.”

No it isn’t. This is absolutely irrelevant. You are replacing your gear in the next expansion and the old stuff becomes useless in the first week. It is functionally no different whatsoever. Your gear progression is resetting just the same as these additional progression systems.
You are looking for things that don’t exist.