MechWarrior Online promises less grind, new ‘Mechs, and weapon improvements in 2021 roadmap

    
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A couple of weeks ago some of the devs of MechWarrior Online outlined the multiplayer title’s update plans for 2021 including the release of a roadmap. That roadmap has since been shared, elaborating on the four so-called “themes” of each quarter’s development focus.

Most of the targets for the first quarter such as the removal of time-of-day in maps, reduced C-Bill recruitment costs for Units, and a change to the Cadet starting tier have been hit according to the roadmap. More updates are still to come in March, however, including a first batch of weapon changes, monthly missions for a free ‘Mech, and some new player video tutorials from the devs and the community.

Future plans outlined in the roadmap include more weapon updates as well as updates to maps and ‘Mechs; continued improvements to the new player experience; skill tree improvements; the promise of reduced grind; some new maps, ‘Mech variants, and ‘Mech chassis; and the potential for the game’s timeline to advance. There are a lot of things for MechWarriors to consider, so it’ll be worth a moment to check out the full roadmap.

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J

Title barely sees any development. Never reached its intended game state and at this point I don’t think it ever will.

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Shadex De'Marr

I’m curious about all the open world, faction warfare we were promised when this was in development? We were supposed to drop on planets, fight over resources and depots. Faction lines were supposed to change and alliances made. Mercenaries hired. And…. then we got another cash shop grinder lobby shooter with mechs. Is all of that in the roadmap?

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Paragon Lost

Yup, that’s the mmo I wanted to play, not the one we ended up with. Ugh.

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Richard de Leon III

The game, as is, technically has all that except for one thing, a persistent state. Faction warfare has no real consequences beyond stats or mission earnings. I dont think piranha has the resources to commit to that side of the game since they actually have to build a lot of unique assets such as faction capitals, cities in various states of repair or disrepair etc. They cant even keep up with just lobby level map variety, i cant see them doing a literal universe level of world building.

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Richard de Leon III

I think the biggest weakness the game has at the moment is the lack of maps. Being able to vote on the maps makes it worse for variety because people stick with 3 or 4 maps that dont favor any particular weapon system or playstyle.

Now I wouldnt take away the ability to vote for the maps since most of the players prefer it that way, but they really need to keep adding so many maps that the chance of the top 3 or 4 maps appearing is reduced.

Of course they should tweak the current maps so that at some point people will willingly choose to have a greater variety. A couple of examples, Polar Highlands favors LRM/sniper builds, all they have to do is reduce the overall size of the map or add more cover since the trenches that are currently available may not provide cover to the largest mechs. Another map is Solaris City, that map is so laggy people will avoid it just because of the lag issues, not about any other issues the map has.