Star Citizen’s Tony Z on how dynamic events will work in the game


It’s pretty easy to assume that the entirety of gameplay in Star Citizen will be player-driven in the sandbox, but the Assault on Stanton event — and more specifically this week’s Star Citizen Live — shows that dynamic events will also play a big role in terms of gameplay. Provided things go to plan, of course.

This week’s livestream featured Tony Zurovec, who talked up the dynamic events system, explaining that they are planned to be complete short stories that can either be local or have system-wide ramifications. The dynamic events system is tied to the Quantum background simulation tech, using some of the system’s data structure to build up missions. Incidentally, a live demonstration of the current Quantum build is planned by Tony Z sometime this year.

On the subject of the Assault on Stanton event, Tony Z outlined the challenges of the event’s creation as well as how applying “imperfect logic” to the turrets of the capital ships in the event was necessary to make the scenario winnable. Ultimately, the event has been helpful in terms of gathering data and applying lessons for future events, though when any of these events or other features are arriving is unknown; Chris Roberts has effectively put the kibosh on devs offering any feature release dates.

Dynamic events will be further refined once server meshing is complete, allowing the devs to take into account player actions and have events adjust accordingly according to Zurovec. There are also plans to have events escalate if players aren’t successful in countering them, like an incursion being allowed to happen and altering the area of space and changing variables for Quantum.

It’s a lengthy stream and Tony Z has a lot to say, so you can either take in the full livestream in the embed below or check out another fabulous synopsis from YouTuber The Noobifier, which is also embedded below.


source: YouTube (1, 2)

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Mikka Hansen

So he’s telling, not showing, how events that were supposed to exist 5 years ago will be… In the indeterminate future

I mean, at this point I’m pretty sure Robert’s and cia are stalling, waiting for some miracle tech breakthru that lets them fill fast the enormously massive debts incurred in their project on…well, practically every single aspect and feature ever promised

Joe Blobers

Xenothreat was not planned 5 years ago, at all. Few quarters would be more appropriate.
Also they did made endurance Rally on the Crusader moon of Daymar in January.

Like it or not, CIG is releasing each features one after the other, 2021 alone will see 3 new gameplay together with few more past older concept ships.


In the year 2525, if man is still alive-


And there’ll be ponies. And fireworks. And candy & cake for everyone. And the kitchen sink, water draining properly of course.

…sometime in the future.

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Sounds great!

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Paragon Lost

Lol, totally nailed my gut feeling when it comes to SC.

Kickstarter Donor

Chris Roberts has effectively put the kibosh on devs offering any feature release dates.

Which remains for the best, as every release window they’ve given since launch has been missed. By years, usually.

Dynamic events will be further refined once server meshing is complete

At this point I question if it ever will be complete. Especially after reading about the problems with LY from the Amazon piece.


Yeah, so I’m a SC backer, and even as a backer who wants to see this game eventually succeed to me the BIG elephant in the room is the whole server side of this game.

I mean the fastest way they could get all the naysayers to shut up, in my opinion, would be to get the game opened up to having say 250 players in a single instance and have that be playable. At that point you could logically have 2 Idrises (Idrii?) with 4 corvette class ships and some fighters and whatnot engaged in battle. It wouldn’t be a full-on replication of a big Star Wars space battle, but it would be “close enough”. At that point I think everyone would have to admit the tech was there and was going to work. It would just be a matter of filling out content and features which would take time, but it would happen.

So… why haven’t they gotten us up to that 250 number? My guess is because they can’t. They can make PowerPoint slides and fancy animations describing the theory of how they are going to make it happen. They can give it fancy tech names like “server meshing” or whatever, but there’s a BIG difference between theory and practice.

Right now the one absolutely critical piece of software in Star Citizen that’s still vapor ware is this: 250+ players per instance. Until they can do more than talk about it in theory, this whole game is just a big proof-of-concept piece waiting on some new bit of networking technology to come along and actually make it possible.

I think that will eventually happen, but I think it will take 10 years or more. I also think it will be invented by someone other than the CIG team. If they had the talent to do it in-house it would have been done by now.


Curiously awaiting the Blobers of Joe to post one of the ever-incoherent rants about how this proves that SC is the best game in the universe, despite being apparently up to a decade (or more) from ever actually releasing.

Joe Blobers

SC is not the best in the universe unless you decide so.

The ‘best game in the universe’ is the one (s) you play again and again. Precisely what backers are doing over years while contributing to make the finished game they want, no publishers care to deliver… while enjoying also others space or none space games.

<>… that sounds exactly like the infamous <> prophecy so accurate sentence :)

Icache + server meshing being the two last core tech being implemented this year together with more gameplay and features (outpost) means the project by end of this year will be in pretty good shape to start pushing more systems while starting to balance various economy sectors (fuel, raw materials, manufacturing).

In the meantime those enjoying Eve, NMS or ED will probably keep enjoying them while having more opportunity to follow SC progress on the fence or by playing the available new contents Alpha, including new gameplay or events.

Nynja Squirrelle

Watched some of my Org friends play this on the PTU, it’s a really fun multi-ship event, hopefully a taste of things to come.