World War II Online’s 2021 roadmap includes bomber loadouts and halftracks

    
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The conflict in World War II Online — also called Battleground Europe — doesn’t seem to be any closer to a resolution than it did two decades ago. Of course, that’s really good news for the game’s players, who love engaging in period battles on land and air.

There’s going to be a lot more options for fighting this year, too, thanks to plans by the game’s developers to bring out a bevy of new vehicles. These additions include the German Ju88-A4 aircraft, the Allied Wellington bomber, the SDKFZ 251-10 AUSF B, the Lorraine 37L Anti-Char, the zippy Panzerjager, the greatly requested M3 Halftrack APC, the Universal Carrier. Bomber loadouts are also in the works as a nice quality-of-life change.

Outside of vehicles, World War II Online’s 2021 roadmap includes development for integrated voice comms, the ability to change a mission’s target, and the discontinuation of the 32-bit client on April 1st. The team also has “a very special anniversary” planned for the MMO’s 20th birthday on June 6th.

If you’ve never heard of this title, then you’re definitely going to want to read up on The Game Archaeologist’s history of World War II Online.

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styopa

Long time fan of this game, but admittedly I don’t play much.
First, I no longer have the game time to spend an hour positioning and stalking enemy tanks for a one shot kill and safe escape, only to be strafed to death by some roaming attack bomber.
Second, and I hate admitting this, but dammit graphics matter. *I LOVE* their commitment to realism, and the fact that the game is a 1/2 scale map of a significant fraction of Europe – but damn man, all the Speedtrees in the world and pretty textures are just putting lipstick on the pig of 2000-era terrain built of billiard-table-smooth polygons, and roads/rivers that go in one of the 8 semicardinal directions. Gah it’s so damned ugly.

Truly, if I was a whale, restarting this from scratch would be my priority. It annoys me that guys with a FUNCTIONING great game can barely cover the electric bill for 20 years, and some *other* developers get $300 million poured onto them just for constantly promising rainbows and unicorns despite not delivering for a decade.

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